See screenshot for details:
Gleba ground texture Z-levels misaligned
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- Inserter
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Re: Gleba ground texture Z-levels misaligned
I thought I'd ask before I post redundant bug reports since I think I saw similar issues on other planets with e.g. concrete... should I simply ignore them all for now? Case in point:
Re: Gleba ground texture Z-levels misaligned
Those are all intended. Decoratives render above tiles, placing tiles does not remove all of them by design. Additionally, some decoratives are larger and will render over some entities.
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