Gleba ground texture Z-levels misaligned

Things that we don't consider worth fixing at this moment.
neoChaos12
Inserter
Inserter
Posts: 24
Joined: Fri Jan 03, 2025 8:43 am
Contact:

Gleba ground texture Z-levels misaligned

Post by neoChaos12 »

See screenshot for details:
20250115172247_1.jpg
20250115172247_1.jpg (953.85 KiB) Viewed 209 times
neoChaos12
Inserter
Inserter
Posts: 24
Joined: Fri Jan 03, 2025 8:43 am
Contact:

Re: Gleba ground texture Z-levels misaligned

Post by neoChaos12 »

I thought I'd ask before I post redundant bug reports since I think I saw similar issues on other planets with e.g. concrete... should I simply ignore them all for now? Case in point:
20250115190058_1.jpg
20250115190058_1.jpg (973.25 KiB) Viewed 177 times
Rseding91
Factorio Staff
Factorio Staff
Posts: 14856
Joined: Wed Jun 11, 2014 5:23 am
Contact:

Re: Gleba ground texture Z-levels misaligned

Post by Rseding91 »

Those are all intended. Decoratives render above tiles, placing tiles does not remove all of them by design. Additionally, some decoratives are larger and will render over some entities.
If you want to get ahold of me I'm almost always on Discord.
Post Reply

Return to “Won't fix.”