Code: Select all
61.466 Joining game IP ADDR:({10.0.0.57:34197})
61.468 Info UDPSocket.cpp:38: Opening socket
61.478 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
61.558 Info ClientSynchronizer.cpp:27: Initialized Synchronizer local peer(1) latency(32).
61.560 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(Connecting) to(ConnectedWaitingForMap)
61.560 Info ClientRouter.cpp:228: ConnectionAccepted
62.280 Info ClientMultiplayerManager.cpp:746: Received mapReadyForDownload
62.280 Downloading file /Users/jon/Library/Application Support/factorio/temp/mp-download.zip (40956576 B, auxiliary 200 B, 81426 blocks)
62.289 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(ConnectedWaitingForMap) to(ConnectedDownloadingMap)
68.415 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({10.0.0.57:34197}): heartbeat sequence number (56820693) outside latency window [56820746, 56821946)
68.415 Info UnparsedNetworkMessage.cpp:101: Message data: 07 00 d5 03 63 03
68.465 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({10.0.0.57:34197}): heartbeat sequence number (56820696) outside latency window [56820746, 56821946)
68.465 Info UnparsedNetworkMessage.cpp:101: Message data: 27 00 d8 03 63 03
...
137.659 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({10.0.0.57:34197}): heartbeat sequence number (56824665) outside latency window [56824990, 56826190)
137.659 Info UnparsedNetworkMessage.cpp:101: Message data: 07 00 59 13 63 03
137.659 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({10.0.0.57:34197}): heartbeat sequence number (56824671) outside latency window [56824990, 56826190)
137.659 Info UnparsedNetworkMessage.cpp:101: Message data: 27 00 5f 13 63 03
137.659 Info UnparsedNetworkMessage.cpp:90: Invalid packet (type ServerToClientHeartbeat) received from IP ADDR:({10.0.0.57:34197}): heartbeat sequence number (56824672) outside latency window [56824990, 56826190)
137.659 Info UnparsedNetworkMessage.cpp:101: Message data: 07 00 60 13 63 03
437.981 Finished download (375 s, 40.9 MB, 109 kB/s)
438.079 Info ClientMultiplayerManager.cpp:726: updateTick(18446744073709551615) map download finished creating scenario
438.088 Loading map /Users/jon/Library/Application Support/factorio/temp/mp-download.zip: 40956576 bytes.
438.088 Info ClientMultiplayerManager.cpp:607: UpdateTick(18446744073709551615) changing state from(ConnectedDownloadingMap) to(ConnectedLoadingMap)
438.105 Loading level.dat: 102888894 bytes.
438.117 Info Scenario.cpp:178: Map version 2.0.28-1
439.528 Loading blueprint storage: Local timestamp 1733967395, Cloud timestamp 1733967394
439.553 Loading script.dat: 1222 bytes.
439.556 Checksum for script __level__/control.lua: 2824674896
439.588 Info ClientMultiplayerManager.cpp:607: UpdateTick(27876211) changing state from(ConnectedLoadingMap) to(TryingToCatchUp)
439.648 Info ClientMultiplayerManager.cpp:607: UpdateTick(27876211) changing state from(TryingToCatchUp) to(WaitingForCommandToStartSendingTickClosures)
439.696 Info ClientMultiplayerManager.cpp:607: UpdateTick(27876211) changing state from(WaitingForCommandToStartSendingTickClosures) to(InGame)
439.775 Info GameActionHandler.cpp:4322: UpdateTick (27876211) processed PlayerJoinGame peerID(31) playerIndex(1) mode(connect)
The server is running in a Docker container on the local LAN. Once joined there are no connectivity problems.