Aquilo factory

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the_potty_1
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Aquilo factory

Post by the_potty_1 »

Well I fell prey to the problem where you miss the tooltip for the planet you just researched, and for every other planet this is ok, but on Aquilo, you really need to know about concrete. I was planning to research foundations so I could build a starter base :/

There's also so much I forgot to bring, I made at least fifteen trips back to Fulgora to collect something critically important, and one or two to Vulcanus. Power poles, so important. 3 trips for more heat pipes. Several trips for concrete, many trips for uncommon rocket fuel to get those heating towers up to 500 degrees, once for solar panels because you can't start up the turbines until you melt some ice, and once to fetch the ingredients to make cryo plants, and one or two for the ingredients for the rocket silo and cargo pad.

Anyway, this is finally shipping science back ok.

Aquilo_factory.png
Aquilo_factory.png (3.13 MiB) Viewed 3461 times
Aquilo_solar.png
Aquilo_solar.png (701.93 KiB) Viewed 3461 times
Aquilo_flourine.png
Aquilo_flourine.png (287.6 KiB) Viewed 3461 times
Aquilo_lithium.png
Aquilo_lithium.png (883.58 KiB) Viewed 3461 times



Obviously apart from rocket fuel, I'm not building the ingredients to launch the rocket, my schedule swings past fulgora and collects them there.

Aquilo_schedule.png
Aquilo_schedule.png (106.13 KiB) Viewed 3461 times
GrumpyJoe
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Re: Aquilo factory

Post by GrumpyJoe »

Since space to build is at a premium, I think that's way too much solar.

I'd need to go back to an earlier save to have a closer look, but since I started with solid fuel from ammonia before anything else, I needed like 2 stacks of rocket fuel from outside, that's where solar was running on a small isolated grid for the chem plants only, not even inserters.

Ever since it started, it didn't freeze like in my first save, where I ran out of power bc of water shortage and the inserters fueling the reactors died.

This time I made a base like on Gleba
Fuel is always running to be burned, ice is the waste product.


Ice platforms are only made at 10k ammonia in the tank. Any ice that's not grabbed (ofc water comes first) is crushed in 2 recyclers facing eachother.
Rocket fuel is made at 15k tank filling and burnt, or when chests empty from rocket launches. But only after solid fuel is burned, a stuck silo is better than a frozen base.


_____

You are right, concrete and heat pipes are never enough.
Aquilo, unlike the inner planets, can not expand on its own except for ice platforms.

A space platform in its orbit could provide iron, copper and coal products, as long as you can support it with fusion power.
So Aquilo and it's orbit on their own could launch rockets(*) to support the other planets. However, there is no stone unless it's provided from any other planet.

Aaaand,
Aquilo products need carbon, holmium and tungsten anyway.
It shouldn't be treated like it's a starter planet where you can do everything isolated


So at least stone is missing.
But you could build everything that doesn't need stone bricks (refineries) or concrete (silo) or refined concrete (foundries, electro plant ) etc ..

That of course would require either a space platform that's built that way, with at least the uranium fuel enough to build everything you forgot. Or a mini mall on Aquilo itself, filled up with products made and shipped from a platform that again is built that way.

I think having a shopping list before going there is the better solution, but that would require the knowledge of the internet or a 2nd play through.
If your ship that brought you there is half decent, I wouldn't mind a few trips
____

For the route, and you could of course reverse the order, I'm going Nauvis-Vulcanus-Gleba-Aquilo-Fulgora.

Vulcanus is further away than the other 2, so this is actually a round trip with no planet flown by or visited twice.

(*I have not checked if you could liquify coal in space, you'd need plastic for rockets: BC and LDS)
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