Hello,
I hope I did not miss a submission of this issue while using the search.
Watching AntiElitz streaming we came across this behaviour:
https://www.twitch.tv/videos/2333229663?t=03h56m15s
I re-ran this on my latest save from yesterday evening: "ds_mp_3"
added the log of the session where I did the video from.
expected behaviour:
with explosive damage 6 researched, a rocket should deal 200 base damage + 360 from research
-> 560 damage minus the 10% resistance of a big asteroid makes it 504damage
health of a big asteroid 2000hp -> 2000hp / 504 damage per rocket -> 3.96 rockets needed to break the asteroid
witnessed behaviour:
rocket turrets are shooting 5 rockets -> 2520 damage to be dealt -> last rocket just goes into nowhere
influencing the health of the asteroids <1997 we need 4 rockets, while ≥1997 still need 5 rockets (around 30sec I do the health adjustment to some asteroids)
we talked that back and fourth but the only thing we came up with that this is not how it is intended, that why I now filed this report.
[2.0.28] too many rockets used for asteroid by rocket turret
[2.0.28] too many rockets used for asteroid by rocket turret
- Attachments
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- 2024-12-22 18-51-12.mp4
- (57.29 MiB) Downloaded 28 times
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- factorio-current.log
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- ds_mp_3.zip
- (59.3 MiB) Downloaded 29 times
Re: [2.0.28] too many rockets used for asteroid by rocket turret
Not a bug. You can read more about this in viewtopic.php?p=631428#p631428