So I have set upy train network around interrupts, all my pickup stations are named the same, and the request stations are all named [item]Req. Item being the fluid or solid material that should be delivered to the station.
I set up two types of trains, one for liquid and one for solids. With different pickup station named solids and liquids.This approach works great for the solid materials, but there is a problem for the liquids.
The trains pick up the liquids from the pickup stations, but when they go and deliver the liquids suddenly they change the [item]Req for [molten copper]Req. It is not just a temporary stop, it is the interrupt itself that changes from the generic liquid icon to the molten copper icon.
This is pretty annoying since the trains suddenly deliver all sorts of liquid to my molten copper stops.
Here you can see the interrupt as I set it up
And here is how the interrupt looked when it automatically changed
The train network runs fine for some time, and then suddenly this happens
Is this a bug or how is the interrupt being changed all of a sudden?
[2.0.23] interrupts suddenly changes
Re: [2.0.23] interrupts suddenly changes
So I just figured out what happened.
I had a train stop in my blueprint book named the same as the interrupt, and when I changed the name of the stop to [molten copper]Req the interrupt changed it's name too.
Is this an intended feature, because it shure is easy to mess things up this way
I had a train stop in my blueprint book named the same as the interrupt, and when I changed the name of the stop to [molten copper]Req the interrupt changed it's name too.
Is this an intended feature, because it shure is easy to mess things up this way
Re: [2.0.23] interrupts suddenly changes
Hello,
I believe this is working as intended, when renaming the 'final' train stop with that name, it will fixup all train schedules to point to the new name,
This is an intentional QoL feature, so if you rename all "Iroen PIfckes" -> "Iron Pickup", you don't need to change every single schedule + interrupt to target the correct station
I believe this is working as intended, when renaming the 'final' train stop with that name, it will fixup all train schedules to point to the new name,
This is an intentional QoL feature, so if you rename all "Iroen PIfckes" -> "Iron Pickup", you don't need to change every single schedule + interrupt to target the correct station