The evolution command shows both prototype hidden planets and force hidden surfaces when you do not provide it an argument.
Depending on whether it is considered a debug or gameplay command it seems desirable to hide surfaces that mods intentionally hide from the players.
Optionally showing all the hidden surfaces again when giving it an "all" argument, but since the second argument also accepts surface names it would collide.
Alternatively using a different font color or different font size might also help to tell the surfaces apart.
I do not see running the evolution command with the name of a hidden planet/surface and getting hidden data a bug, merely it showing up in the main list.
(in the example screenshot the cargo flow surfaces are technically not hidden since i do want them to show up in remote view, but still undesired here though)
[Rseding91] [2.0.26] evolution command shows hidden surfaces
[Rseding91] [2.0.26] evolution command shows hidden surfaces
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Re: [Rseding91] [2.0.26] evolution command shows hidden surfaces
Ok, I've changed it for the next release so it wont' show hidden surfaces.
If you want to get ahold of me I'm almost always on Discord.