TL;DR
Platform top speed should have a higher dependency on mass to discourage "cigar" ships.What?
Currently, mass has a disproportionately small effect on platform speed when compared to width. This encourages the use of "cigar" ships, which are extremely long and thin but potentially very heavy.https://www.desmos.com/calculator/eykhbatbn6
Using this calculator, the speed of the attached ship is ~203 km/s.
- Increasing the width to 30 gives a speed of ~151 km/s. Increasing the number of thrusters to 7 (maximum per width) gives a speed of ~158 km/s.
- Comparatively, quadrupling mass to 1000 (the maximum possible in the calculator) gives a speed of ~195 km/s.
The advantage of extra width is better asteroid collection. However, the gains are minuscule compared to the penalty width gives. For the above ship, doubling width and fuel rate gives a speed of ~183 km/s.
- Making the ship 4 tiles narrower and removing one of the engines would give a speed of ~225 km/s, and a further reduction of 4 tiles and 1 engine would give a speed of 250 km/s.
Why?
As per the above, any ship can be *significantly* improved by taking all its production and stacking it vertically, turning it into a cigar shape -- the thinner, the better. The gains are considerable -- 50-80% speed increases are not uncommon. Any increases in mass due to routing spaghetti are insignificant compared to chopping a couple of tiles of width. This significantly bottlenecks platform design.Since mass is the parameter shown in-game, I suggest flipping the two in the formula (with some adjustments), so that mass gives the biggest penalty to top speed whereas width would only impact acceleration.
In real life, spacecraft delta-v is inversely proportional to mass, while shape has almost no influence as long as mass distribution is somewhat symmetrical.