[2.0.23] Agricultiral Tower doesn't resume harvesting after being enabled

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MartinG
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[2.0.23] Agricultiral Tower doesn't resume harvesting after being enabled

Post by MartinG »

I'm experimenting with disabling agricultural towers (AT) when stopping my Gleba plant, or reducing the amount of spoilage from ATs.

Two ATs are placed side-by-side, one is a harvester and one is a planter. The Planter is not controlled and its output is filled with something other than fruit like wood or stone. Harvester ATs are hooked up to a factory-wide signal "H" (Harvest) with a further limitation on how much fruit can be placed in the chest. If the chest is full (>50) then that too disables the AT.

The problem is that when the harvester is enabled "H=1" the harvester "lights" up for about a second and turns off - stating "item ingredient's shortage".
Deleting/picking up the harvester and then undoing the action, and it starts up and runs no problem while still reporting "item ingredient's shortage".
H=0 turns it off, but H=1 then it "locks" out and can only be restarted by deleting and restoring it.

Is this a bug or a control issue?

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IsaacOscar
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Re: [2.0.23] Agricultiral Tower doesn't resume harvesting after being enabled

Post by IsaacOscar »

Agricultural towers cannot harvest plants that where planted by another tower. See viewtopic.php?p=630422#p630422
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