The signals are:
- Every quality of:
- "type": "virtual","name": "signal-item-parameter"
"type": "virtual","name": "signal-fuel-parameter"
"type": "virtual","name": "signal-fluid-parameter"
"type": "virtual","name": "signal-signal-parameter"
"type": "virtual","name": "signal-anything"
"type": "virtual","name": "signal-everything"
"type": "virtual","name": "signal-each"
"type": "virtual","name": "signal-unknown"
This is certainly low priority, but i would still like to see this fixed. Its currently impacting a lamp display project im working on (for reference, this takes out 148 pixels). I could see a much bigger impact on more complicated builds without a easy visualization of output data.
If the signals are going to remain disabled, i would like to have the higher quality variants be enabled and every disabled signal to become unuseable in the constant combinator to visualize. They could either be removed entirely from the group of signals, or the game could display an error message when trying to import a blueprint with a constant combinator that has a disabled signal. - "type": "virtual","name": "signal-item-parameter"