Feature Request: Add Maturity Event/Trigger to PlantPrototype

Things that we aren't going to implement
plexpt
Long Handed Inserter
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Feature Request: Add Maturity Event/Trigger to PlantPrototype

Post by plexpt »

I propose adding a maturity event or trigger to the PlantPrototype to allow for actions or notifications when a plant reaches full growth. This feature would enhance gameplay by enabling more dynamic interactions with plant life cycles.
Rseding91
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Re: Feature Request: Add Maturity Event/Trigger to PlantPrototype

Post by Rseding91 »

As plants are written the game itself has no such event when a tree is fully grown. All of the growing is calculated at the time something interacts with a given plant using the tick it was created and the prototype defined growth time to calculate if it's grown or not.

So this is simply not possible to do with the current performance-friendly implementation of plants.
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