Situation:
-New player chooses island world.
-Player does not yet know that biter spawners are required for progression in SA, and has already cleared the island of all biters before that.
Problem:
-No communication in map selection that island may become a dead end (other map types can generate new chunks through exploring and thus create spawners, island map type cannot).
-Player is stuck in progression, when getting to the point where biter spawners need to be captured.
Suggestion:
Improve communication to player about this possibility when selecting island map subtype to avoid heavy frustration.
[2.0.23] Possible deadend on island setting
Re: [2.0.23] Possible deadend on island setting
Alternative: move biter egg dependency to prometheum science.
Re: [2.0.23] Possible deadend on island setting
Thanks for the report. I'm putting this in Minor Issues.
If you want to get ahold of me I'm almost always on Discord.