[2.0.23] Possible deadend on island setting

We are aware of them, but do not have solutions that don't cause other issues. They go here in order not to take space in the main bug thread list.
Dreepa
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[2.0.23] Possible deadend on island setting

Post by Dreepa »

Situation:
-New player chooses island world.
-Player does not yet know that biter spawners are required for progression in SA, and has already cleared the island of all biters before that.

Problem:
-No communication in map selection that island may become a dead end (other map types can generate new chunks through exploring and thus create spawners, island map type cannot).

-Player is stuck in progression, when getting to the point where biter spawners need to be captured.

Suggestion:
Improve communication to player about this possibility when selecting island map subtype to avoid heavy frustration.
Nemoricus
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Re: [2.0.23] Possible deadend on island setting

Post by Nemoricus »

Alternative: move biter egg dependency to prometheum science.
Rseding91
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Re: [2.0.23] Possible deadend on island setting

Post by Rseding91 »

Thanks for the report. I'm putting this in Minor Issues.
If you want to get ahold of me I'm almost always on Discord.
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