Improve Shattered Planet Route Planer Behaviour Indicators

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

heggart
Burner Inserter
Burner Inserter
Posts: 16
Joined: Fri Oct 25, 2024 7:40 pm
Contact:

Improve Shattered Planet Route Planer Behaviour Indicators

Post by heggart »

Scheduling and automating a ship to the Shattered Planet is different from all other planets. After some testing and attempts to reach it the same way as the other planets, I discovered that the route planner uses a fly condition instead of a wait condition. This causes the ship to turn around mid-flight, unlike the other five locations in the game. This text is too similar.
12-09-2024, 21-29-40.png
12-09-2024, 21-29-40.png (21.4 KiB) Viewed 459 times
Having only this one indicator (the fly condition) is not enough for a clear game experience. There should be more feedback to inform the player that automation should work by simply placing the ship into the route, without necessarily reaching the Shattered Planet.

Reaching the Shattered Planet should feel like an optional goal for completionists and not mislead players who are trying to automate Promethium production.

Suggestions:

- A tips and tricks section for the Shattered Planet
- A warning in Factoriopedia for the Shattered Planet
- A first-time travel warning to the Shattered Planet
- A tooltip for the Shattered Planet's travel condition

None of these may be the perfect solution, but they represent a minimum that would prevent players from wasting effort automating something the wrong way.
Post Reply

Return to “Ideas and Suggestions”