[2.0.23] Pentapod swarms lock up and stop moving

Things that has been reported already before.
ZorbaTHut
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[2.0.23] Pentapod swarms lock up and stop moving

Post by ZorbaTHut »

I've got a recurring issue on Gleba where pentapod attack waves just kind of . . . halt. They're still alive, they're still ready, but they don't animate or move in any way; it looks like they're frozen. I could imagine this being reasonable outside visual range, but inside visual range it just looks weird, and some of them are frozen with damage (they attacked, then ran away, then froze?)

No mods are involved.

https://drive.google.com/file/d/1ZTsThW ... sp=sharing
12-05-2024, 23-41-09.png
12-05-2024, 23-41-09.png (3.95 MiB) Viewed 192 times
Open linked save, move view to Gleba, observe the static pentapod swarms. In the screenshot *most* of the pentapods are stuck, including the big ball of stompers and all the visible wrigglers; there's a small group of stompers to the bottomright of that screenshot that are mobile.

If you jump into the Spiderton on Gleba and move over to them, they'll be provoked when you get close enough and start behaving normally (i.e. they will run into the defenses and die), but will gradually re-accumulate over time if you just let it run.

Update: I caught a big stomper getting zapped by a tesla turret and chaining onto the frozen guys. I think this is how they're getting damaged. This doesn't explain how they're getting frozen, though. Also, taking damage did not wake it up.
jirkov
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Re: [2.0.23] Pentapod swarms lock up and stop moving

Post by jirkov »

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IsaacOscar
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Re: [2.0.23] Pentapod swarms lock up and stop moving

Post by IsaacOscar »

jirkov wrote: Fri Dec 06, 2024 10:44 am duplicity viewtopic.php?f=7&t=118055
Yes, the pentapods lulling you into a false sense of security is very duplicitous indeed.
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