Allow WallPrototypes to use healing_per_tick

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MrSmoothieHuman
Long Handed Inserter
Long Handed Inserter
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Allow WallPrototypes to use healing_per_tick

Post by MrSmoothieHuman »

As it says on the tin, I would personally like to have WallPrototypes be able to use healing_per_tick - it'd be a useful feature to have, as it means more possible types or sidegrades of walls are possible. I was specifically going to use it for a biological wall type I was developing for my overhaul mod,(which is the only reason im now making this request :lol: ).
Even if this isnt added, an explanation for what it means for an entity to be 'active' (as mentioned on the description of healing_per_tick) would be useful, because it seems to imply that any entity that isnt destroyed/unable to do something can use it? Maybe thats just how I read and interpreted it, but still :]

Thank you for reading!
coder? i hardly know her!
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