Environment:
Game version: Version: 2.0.23 (build 80769, linux64, steam)
OS version: Ubuntu 20.04.6 LTS x86_64 Xorg
Hardware: AMD Ryzen 7 5700G with Radeon Graphics, 32GB RAM
Description:
in one Gleba scene of title-screen animations, beams from laser turrets looks incorrect
The scene is on Gleba where many rocket/laser turrets guard a yumako farm. enemies are attacking and turrets are shooting.
Steps to reproduce:
1. launch the game
2. drag the main menu away so it won't cover the top-middle area of the scene
3. wait patiently until that specific scene appears
Expected behavior:
beams should always shoot out straight from the front side of the laser turret
Observed behavior:
among the 4 topmost laser turrets, the right-side one turns up while shooting right, the left-side one turns left while shooting upwards.
the middle two are facing up while their beams are drifting right.
I haven't check this scene frame-by-frame, nor other scenes, maybe there are other inconsistances
Attached game log, screen record, and two most obvious frames for the left/right-side laser turrets.
[2.0.23] Laser beam angle incorrect in background simulation scene
[2.0.23] Laser beam angle incorrect in background simulation scene
- Attachments
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- factorio_title_animation.mp4
- (2.4 MiB) Downloaded 15 times
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- factorio-current.log
- (7.1 KiB) Downloaded 12 times
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- vlcsnap-2024-12-05-21h35m28s635.png (519.47 KiB) Viewed 287 times
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- vlcsnap-2024-12-05-21h56m32s566.png (581.13 KiB) Viewed 287 times
Re: [2.0.23] Laser beam angle incorrect in background simulation scene
Thanks for the report however I do not believe we will be doing anything about this.
If you want to get ahold of me I'm almost always on Discord.