logistic network improvement

Post your ideas and suggestions how to improve the game.

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mrYasha
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Joined: Fri Jun 07, 2019 8:22 pm
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logistic network improvement

Post by mrYasha »

TL;DR
Add another switch in chest ui that allow items delivering to that chests output as different signal or be count as part of logistic network

What?
When drone pick item, this item no longer count as item in logistic network, but if we aim mouse on target chest, we can visually see it in deliver string,
12-05-2024, 13-10-01.png
12-05-2024, 13-10-01.png (61.29 KiB) Viewed 188 times
It will be cool if we can output this deliver info in wire, or enable count this deliver items as part of logistic network. Also change this selector to checkbox, because sometimes we really need both.
12-05-2024, 13-17-56.png
12-05-2024, 13-17-56.png (18.39 KiB) Viewed 188 times
Why?
There are some cases when drones deliver stuff and may trigger some unnecessary actions because items temporary unavailable in network. For example outpost can request more ammo just because current ammo is delivering.
Also this give a lot of pain with logic mall design, for example:
we order conveyor from logic mall. logic mall check if there is enough gears to craft conveyor, request gears, drones pick gears and they disappear from network, that force mall to craft missing gears, it cancel gear order and start request iron. So drones return gears back in storage, mall try to craft conveyors again, and loop continued.
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