What?
Make only hot fluoroketone possible to barrel.Why?
I think cold fluoroketone barrels are an unnecessary item. It only takes one machine to turn fluoroketone from hot to cold. And fusion reactors, the most important use of fluoroketone offworld, already have that machine built. So, why not clean up the recipe screen just a little bit, by removing this one item?This change wouldn’t even break working fusion reactors, it would just require a very minor change to blueprints. Builds crafting captive biter spawners and foundation would require one more machine each, but that’s like 1-3 machines per save file. And both of these are only mall items, not part of the larger production chain. And neither of them are being quality cycled (one is a tile, one can’t be recycled).
So, really, the question is why not add this? I think it would be a neat streamlining change.
