[2.0.21] Rendering Crash

Things that has been reported already before.
Messer1024
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[2.0.21] Rendering Crash

Post by Messer1024 »

I have had a few random crashes during Space Age related to rendering, other crashes have had similar log entries.
Posting this in case it might help. The entry prior to this inside log file was something related to 18k

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28302.118 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff67a987ef4
ModuleBase: 0x00007ff67a370000, ImageSize: 02844000, RelativeAddress: 00617ef4
28302.118 Error CrashHandler.cpp:509: Access Violation: Read at address 000000433801010E
28302.118 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000000015, rbx=000002a27bdda7e0, rcx=00007ff67c9ec35f,
rdx=000002a27bdda7e0, rsi=00000000000000ff, rdi=00007ff67c9ec260,
rip=00007ff67a987ef4, rsp=000000e3faaff870, rbp=000000e3faaff970,
r8=000002a27bddb808, r9=0000000000000000, r10=000002a23b5444c0,
r11=0000000000000008, r12=000002a277afc7c0, r13=000002a27bdda7e0,
r14=0000004338010106, r15=000002a24c8a7914
28302.118 Crashed in D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff67a370000 - 0x00007ff67cbb4000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE552ABFEC)
00007FFE552ABFEC (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE57BD98FD)
00007FFE57BD98FD (ntdll): (filename not available): RtlCopyMemory
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE57BBF6B7)
00007FFE57BBF6B7 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE57BD527F)
00007FFE57BD527F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE57B4E886)
00007FFE57B4E886 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE57BD426E)
00007FFE57BD426E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Graphics\EntityRenderer.cpp(482): EntityRenderer::prepareRow
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Graphics\EntityRenderer.cpp(299): EntityRenderer::threadJob
C:\Users\build\AppData\Local\Temp\factorio-build-GeLUZq\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE55AA259D)
00007FFE55AA259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFE57B8AF38)
00007FFE57B8AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
28306.089 Error CrashHandler.cpp:190: Map tick at moment of crash: 20418240
28306.207 Info CrashHandler.cpp:318: Executable CRC: 2002594676
28306.207 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
28309.383 Uploading log file
28309.401 Error CrashHandler.cpp:270: Heap validation: success.
28309.402 Creating crash dump.
28310.807 CrashDump success

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System data:
0.001 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
0.021 System info: [CPU: AMD Ryzen 5 5600X 6-Core Processor, 12 cores, RAM: 7055/16276 MB, page: 10532/18708 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB]
0.062 Memory info:
0.062 [0]: SK Hynix HMA81GU6DJR8N-XN 8192 MB 3200 MHz 1.2 v
0.062 [1]: SK Hynix HMA81GU6DJR8N-XN 8192 MB 3200 MHz 1.2 v
0.186 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.352 Video driver: windows
0.352 Available displays: 2
0.352 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x05, [0,0], 2560x1440, 32bit, 100Hz}
0.353 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x01, [-1080,0], 1080x1920, 32bit, 60Hz}
0.388 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.531 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 31.0.15.5132
0.531 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
0.531 [Local Video Memory] Budget: 7250MB, CurrentUsage: 8MB, Reservation: 0/3753MB
0.531 [Non-Local Vid.Mem.] Budget: 7475MB, CurrentUsage: 0MB, Reservation: 0/3865MB
0.531 Tiled resources: Tier 2
0.531 Unified Memory Architecture: No
0.531 BGR 565 Supported: Yes
0.532 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.532 Graphics settings preset: very-high
0.532 Dedicated video memory size 8018 MB
0.584 Desktop composition is active.
0.584 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.584 [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.627 [Audio] Driver:wasapi, Device:Speakers (SB Katana V2), Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.880 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.880 Info ModManager.cpp:434: FeatureFlag freezing = true
0.880 Info ModManager.cpp:434: FeatureFlag quality = true
0.880 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.880 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.880 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.880 Info ModManager.cpp:434: FeatureFlag spoiling = true
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