TL;DR
The game should allow parameterizing request multipliers in requester-like chests & constant combinators.What?
Currently, we cannot do that. When I blueprint this setup: ... and try to parameterize it, I cannot edit the number "3" from the above. Even if the multiplier & another parameter have the same default value, they are not collapsed, and the multiplier is always the same, regardless of deployed parameter values.Why?
Related suggestion: Use logistic group multiplier when auto-configuring a requester chest.This will make blueprint parameterization more simple & more elegant. This will also make final numbers look much more understandable -- i.e., it's not 500 iron plates, it's 10 iron plates needed for recipe, multiplied by 50.
Why not?
I can see constrains to this feature from "instant".Without any ability to separate merged values (proposed partially in Please add a button to add a new blueprint parameter variable), the confusion between logical 1, (i.e., == 1), item count 1, and default group multiplier 1 will be bigger than before, and will not be fixed easily by using 10s or 100s.
Possible solutions to the mentioned problem:
- Never merge requester groups parameters
- Only allow parameterizing groups with multiple != 0, != 1