[raiguard][2.0.20] Overextened pipeline still fill tank

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maeks84
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[raiguard][2.0.20] Overextened pipeline still fill tank

Post by maeks84 »

I was making a wall of flamethrowers and realized that there was oil in the pipe that was overextended. I started playing around with it in a new world and realized that I could fill a storage tank over 1,000 tiles away from the source. I thought once a pipeline was overextended, the fluid would simply cease to flow? I did use infinity pipes as a source, but I did try using fluid I had stored in tanks as well. Anyway, not sure what else to say about it. I'll attach a save file and log...
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Theragus
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Re: [2.0.20] Overextened pipeline still fill tank

Post by Theragus »

Can confirm this behavior, the pipeline seems to work for 1 tick pushing fluids into the pipeline before the fluid flow stops.
from what I can see this is even done every time a new entity is built into the pipeline, for example, if you build more tanks to 1 end of an already overextended pipeline it can draw from a tank at the complete opposite end despite the pipeline being overextended the whole time.
Even weirder, sometimes this process seems to duplicate fluids in the pipe or the tank, although I haven't been able to reproduce this consistently.
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raiguard
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Re: [raiguard][2.0.20] Overextened pipeline still fill tank

Post by raiguard »

The infinity pipe operates directly on the segment and can bypass the restrictions. I'm moving this to "not a bug".
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maeks84
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Re: [raiguard][2.0.20] Overextened pipeline still fill tank

Post by maeks84 »

I tested this without the infinity pipe and just checked again with the latest updates. Filled some tanks with the infinity pipe on one end. Then purged the pipeline. Removed the infinity pipe completely. Then connected the tanks and the far tank still filled up, despite being an over-extended pipeline. Is this still purposefully bypassing the restrictions somehow?
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