[2.0.20] Crash when loading item into orbital drop pod (CargoStation::getRandomAvailableHatch)

Things that has been reported already before.
aschenta
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[2.0.20] Crash when loading item into orbital drop pod (CargoStation::getRandomAvailableHatch)

Post by aschenta »

I am getting a crash when attempting to move items to the orbital drop pod. The crash occurs either when doing it manually (Ctrl + Left Click) or creating a request on the planet. I have disabled all mods and it is still crashing. I have attached my save file.

Code: Select all

   0.001 2024-11-23 12:04:49; Factorio 2.0.20 (build 80511, win64, steam, space-age)
   0.001 Operating system: Windows 11 (build 22631) 
   0.000 Initializing Steam API.
   0.001 Program arguments: "E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "10448" 
   0.001 Config path: C:/Users/asche/AppData/Roaming/Factorio/config/config.ini
   0.001 Read data path: E:/Steam/steamapps/common/Factorio/data
   0.001 Write data path: C:/Users/asche/AppData/Roaming/Factorio [154674/237858MB]
   0.001 Binaries path: E:/Steam/steamapps/common/Factorio/bin
   0.007 System info: [CPU: AMD Ryzen 7 5800X3D 8-Core Processor, 16 cores, RAM: 8622/32693 MB, page: 10231/34741 MB, virtual: 4352/134217727 MB, extended virtual: 0 MB]
   0.027 Memory info:
   0.027  [0]: Unknown CMH32GX4M2Z3600C18 16384 MB 3600 MHz 1.2 v
   0.027  [1]: Unknown CMH32GX4M2Z3600C18 16384 MB 3600 MHz 1.2 v
   0.043 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.196 Video driver: windows
   0.196 Available displays: 1
   0.196  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3840x2160, 32bit, 60Hz}
   0.235 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.522 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2216; driver: nvldumdx.dll 32.0.15.6614
   0.522   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.522   [Local Video Memory] Budget: 9285MB, CurrentUsage: 26MB, Reservation: 0/4770MB
   0.522   [Non-Local Vid.Mem.] Budget: 15578MB, CurrentUsage: 10MB, Reservation: 0/7917MB
   0.522   Tiled resources: Tier 2
   0.522   Unified Memory Architecture: No
   0.522   BGR 565 Supported: Yes
   0.522   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.523 Graphics settings preset: very-high
   0.523   Dedicated video memory size 10053 MB
   0.550 Desktop composition is active.
   0.550 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   0.550                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   0.580 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
   0.707 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.707 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.707 Info ModManager.cpp:434: FeatureFlag quality = true
   0.707 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.707 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.707 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.707 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.710 Loading mod core 0.0.0 (data.lua)
   0.724 Loading mod base 2.0.20 (data.lua)
   0.863 Loading mod elevated-rails 2.0.20 (data.lua)
   0.886 Loading mod quality 2.0.20 (data.lua)
   0.897 Loading mod space-age 2.0.20 (data.lua)
   1.172 Loading mod base 2.0.20 (data-updates.lua)
   1.181 Loading mod quality 2.0.20 (data-updates.lua)
   1.196 Loading mod space-age 2.0.20 (data-updates.lua)
   1.275 Checksum for core: 2863993211
   1.275 Checksum of base: 3548713318
   1.275 Checksum of elevated-rails: 2929976872
   1.275 Checksum of quality: 3484764141
   1.275 Checksum of space-age: 1973748825
   1.550 Prototype list checksum: 3872509593
   1.601 Loading sounds...
   2.478 Info PlayerData.cpp:68: Local player-data.json unavailable
   2.478 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732381475
   2.744 Initial atlas bitmap size is 16384
   2.757 Created an atlas bitmap (size 16384x16380) [none]
   2.771 Created an atlas bitmap (size 16384x16384) [none]
   2.790 Created an atlas bitmap (size 16384x16384) [none]
   2.791 Created an atlas bitmap (size 16384x15420) [none]
   2.791 Created an atlas bitmap (size 16384x8392) [decal]
   2.796 Created an atlas bitmap (size 16384x16384) [low-object]
   2.796 Created an atlas bitmap (size 4096x960) [low-object]
   2.797 Created an atlas bitmap (size 16384x13440) [corpse-decay]
   2.797 Created an atlas bitmap (size 16384x5596) [none]
   2.797 Created an atlas bitmap (size 1676x79) [not-compressed]
   2.797 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.803 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
   2.803 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
   2.803 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
   2.804 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
   2.804 Created an atlas bitmap (size 8192x2576) [mipmap]
   2.804 Created an atlas bitmap (size 2048x1520) [mipmap]
   2.804 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.804 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.805 Created an atlas bitmap (size 4096x3152) [mipmap]
   2.805 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
   2.806 Created an atlas bitmap (size 16384x6120) [alpha-mask]
   2.824 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
   2.829 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
   2.829 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
   2.829 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
   2.830 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
   2.830 Loading 3D bitmaps.
   2.843 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
   2.857 Parallel sprite loader initialized (threads: 15, bitmaps: 8228)
  15.571 Sprites loaded
  15.584 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  15.594 Generated mipmaps (4) for atlas [6] of size 4096x960   
  15.605 Generated mipmaps (3) for atlas [10] of size 8192x6112   
  15.616 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  15.626 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  15.637 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  15.649 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  15.682 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  15.693 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  15.703 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  15.727 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  15.738 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  15.750 Generated mipmaps (5) for atlas [20] of size 8192x3808   
  15.761 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  15.786 Custom mipmaps uploaded (3203)
  15.790 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
  15.868 Factorio initialised
  15.871 Steam Storage Quota: 22261/23841
  36.479 Loading map C:\Users\asche\AppData\Roaming\Factorio\saves\v200d.zip: 61817250 bytes.
  36.602 Loading level.dat: 148396185 bytes.
  36.606 Info Scenario.cpp:178: Map version 2.0.20-3
  40.122 Loading blueprint storage: Local timestamp 1732105956, Cloud timestamp 1732105954
  41.930 Loading script.dat: 20137 bytes.
  41.933 Checksum for script __level__/control.lua: 1487321736
  79.851 Info AppManagerStates.cpp:2095: Saving finished
  87.128 Info AppManager.cpp:310: Saving to _autosave2 (blocking).
  87.891 Info AppManagerStates.cpp:2095: Saving finished
 112.470 Info AppManagerStates.cpp:2095: Saving finished
 124.159 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff72daea224
ModuleBase: 0x00007ff72cd10000, ImageSize: 02837000, RelativeAddress: 00dda224
 124.159 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000020
 124.159 Error CrashHandler.cpp:523: Exception Context:
rax=0000018cdd22d560, rbx=0000000000000000, rcx=0000000000000000,
rdx=0000018ca28c0000, rsi=0000018dccabf490, rdi=0000018cdd22d568,
rip=00007ff72daea224, rsp=00000035267eca70, rbp=0000018cdd22d568,
 r8=0000018ca27d63c0,  r9=0000000000000001, r10=0000000000000003,
r11=00000035267ec950, r12=0000000000000000, r13=0000018e0d7172a8,
r14=0000018dccabf850, r15=0000000000000000
 124.159 Crashed in E:\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff72cd10000 - 0x00007ff72f547000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(183): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFAFE8CBFEC)
00007FFAFE8CBFEC (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB00F798FD)
00007FFB00F798FD (ntdll): (filename not available): RtlCopyMemory
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB00F5F6B7)
00007FFB00F5F6B7 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB00F7527F)
00007FFB00F7527F (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB00EEE886)
00007FFB00EEE886 (ntdll): (filename not available): RtlFindCharInUnicodeString
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB00F7426E)
00007FFB00F7426E (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\CargoDelivery\CargoStation.cpp(385): CargoStation::getRandomAvailableHatch
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\SurfaceCargoLogistics.cpp(185): SurfaceCargoLogistics::getRandomAvailableInputHatch
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\SpacePlatform.cpp(1047): SpacePlatform::tryDumpTrashToSurface
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Space\SpacePlatform.cpp(927): SpacePlatform::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Force\ForceData.cpp(896): ForceData::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1280): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Game.cpp(175): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(1160): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1400): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\MainLoop.cpp(1209): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Util\WorkerThread.cpp(71): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl MapGenerationHelper::*)(void),MapGenerationHelper *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB0011259D)
00007FFB0011259D (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB00F2AF38)
00007FFB00F2AF38 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 125.345 Error CrashHandler.cpp:190: Map tick at moment of crash: 23419163
 125.410 Info CrashHandler.cpp:318: Executable CRC: 1438233420
 125.410 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 127.535 Uploading log file
 127.549 Error CrashHandler.cpp:270: Heap validation: success.
 127.550 Creating crash dump.
 127.830 CrashDump success
Attachments
crash-loading-orbital.zip
save file
(58.84 MiB) Downloaded 5 times
factorio-current.log
(12.67 KiB) Downloaded 5 times
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