Ideal starting map for SpaceAge?
- brunzenstein
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Ideal starting map for SpaceAge?
Is there a idea for a Ideal starting map for a fresh start for SpaceAge?
Re: Ideal starting map for SpaceAge?
It depends on your needs. I use the preview at map generation and create new seeds until
- there is a good distribution of the initial resource patches at the spawn point
- water nearby but not too much and not reducing the initial resource patches
- not too many cliffs in the general vicinity. No cliffs in the immediate vicinity
- no nests in reach of the nearest resource patches
- forest (desert is a disaster for enemy aggro)
I don't see any Space Age specific things to consider.
Personally, I use standard settings and increase the starting area size to 300%. Everything else at default.
In case you're interested in my current Space Age map exchange code, this is it:
(it's not really a blueprint. Instead, paste it into the map exchange code import at map generation)
- there is a good distribution of the initial resource patches at the spawn point
- water nearby but not too much and not reducing the initial resource patches
- not too many cliffs in the general vicinity. No cliffs in the immediate vicinity
- no nests in reach of the nearest resource patches
- forest (desert is a disaster for enemy aggro)
I don't see any Space Age specific things to consider.
Personally, I use standard settings and increase the starting area size to 300%. Everything else at default.
In case you're interested in my current Space Age map exchange code, this is it:
(it's not really a blueprint. Instead, paste it into the map exchange code import at map generation)
- BlueTemplar
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Re: Ideal starting map for SpaceAge?
Ideal for what ?
I don't use map preview,
(too cheaty IMHO, and more importantly, doesn't make for rewarding exploration),
and restart until, what I can see at start :
- is half temperate / half desert (supposedly much less important in 2.0)
- doesn't have oil or uranium in sight (not sure if that's possible, but just in case)
- there aren't so many biter nests on starting resources that it's not possible to kill them (not sure if that's possible either, but just in case)
Could cliffs ever spawn in the immediate vicinity ? They also seem to be farther away in 2.0.
I don't use map preview,
(too cheaty IMHO, and more importantly, doesn't make for rewarding exploration),
and restart until, what I can see at start :
- is half temperate / half desert (supposedly much less important in 2.0)
- doesn't have oil or uranium in sight (not sure if that's possible, but just in case)
- there aren't so many biter nests on starting resources that it's not possible to kill them (not sure if that's possible either, but just in case)
Could cliffs ever spawn in the immediate vicinity ? They also seem to be farther away in 2.0.
BobDiggity (mod-scenario-pack)
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Re: Ideal starting map for SpaceAge?
Speaking of ideal, is there a way to see the initial demolisher territories on the map preview? I wonder if there's an ideal Vulcanus starting map.
Re: Ideal starting map for SpaceAge?
It's cheaty to use map preview, but it's not cheaty to restart over and over?BlueTemplar wrote: Fri Nov 22, 2024 11:50 am I don't use map preview,
(too cheaty IMHO, and more importantly, doesn't make for rewarding exploration),
and restart until, what I can see at start :
- BlueTemplar
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Re: Ideal starting map for SpaceAge?
Yes/No (a different kind of 'cheaty'), what is confusing you about that ?
BobDiggity (mod-scenario-pack)