RESOLVED [2.0.20][mods] Crash to desktop on loading save

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whaitiri
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Manual Inserter
Posts: 4
Joined: Wed Nov 20, 2024 4:56 am
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RESOLVED [2.0.20][mods] Crash to desktop on loading save

Post by whaitiri »

Before loading my save for the first time since the update, I installed a bunch of different mods, and experienced a crash to desktop. I tried removing mods one at a time until I got to my original modlist and still get the crash.

Here is the most recent crash log using the mod list from when this save last worked:

0.001 2024-11-20 17:45:24; Factorio 2.0.20 (build 80511, win64, steam, space-age)
0.001 Operating system: Windows 10 (build 19044)
0.000 Initializing Steam API.
0.001 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "20768"
0.001 Config path: C:/Users/Whaitiri/AppData/Roaming/Factorio/config/config.ini
0.001 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.001 Write data path: C:/Users/Whaitiri/AppData/Roaming/Factorio [124444/953652MB]
0.001 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: AMD Ryzen 7 5800X 8-Core Processor, 16 cores, RAM: 10502/32681 MB, page: 12638/50665 MB, virtual: 4354/134217727 MB, extended virtual: 0 MB]
0.022 Memory info:
0.022 [0]: G-Skill F4-3600C18-16GVK 16384 MB 3600 MHz 1.2 v
0.022 [1]: G-Skill F4-3600C18-16GVK 16384 MB 3600 MHz 1.2 v
0.027 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (1.0.3 > 1.0.2).
0.036 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.14.2 > 0.13.0).
0.037 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.15.0 > 0.14.2).
0.051 Info ModManager.cpp:255: Found duplicate mod toolbars-mod, using higher version (2.7.0 > 2.6.0).
0.052 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-display-points (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.422 Video driver: windows
0.422 Available displays: 3
0.422 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x80005, [0,0], 2560x1440, 32bit, 120Hz}
0.423 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x80001, [2560,0], 1920x1080, 32bit, 120Hz}
0.423 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3070 {0x80001, [-1920,0], 1920x1080, 32bit, 60Hz}
0.454 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.590 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 32.0.15.6094
0.590 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,-,none
0.590 [Local Video Memory] Budget: 7250MB, CurrentUsage: 7MB, Reservation: 0/3753MB
0.590 [Non-Local Vid.Mem.] Budget: 15572MB, CurrentUsage: 0MB, Reservation: 0/7914MB
0.590 Tiled resources: Tier 2
0.590 Unified Memory Architecture: No
0.590 BGR 565 Supported: Yes
0.590 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.590 Graphics settings preset: very-high
0.590 Dedicated video memory size 8018 MB
0.626 Desktop composition is active.
0.626 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.626 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.656 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.781 Logitech LED Controller initialized.
0.804 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.804 Info ModManager.cpp:434: FeatureFlag freezing = true
0.804 Info ModManager.cpp:434: FeatureFlag quality = true
0.804 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.804 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.804 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.804 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.806 Loading mod settings VehicleSnap 2.0.0 (settings.lua)
0.806 Loading mod settings anti-gloom 2.0.0 (settings.lua)
0.806 Loading mod settings AutoDeconstruct 1.0.3 (settings.lua)
0.806 Loading mod settings calculator-ui 2.0.1 (settings.lua)
0.807 Loading mod settings car-finder 2.0.0 (settings.lua)
0.807 Loading mod settings CopyPasteModules 0.2.0 (settings.lua)
0.807 Loading mod settings Cursor_Craft 2.3.0 (settings.lua)
0.807 Loading mod settings DiscoScience 2.0.1 (settings.lua)
0.807 Loading mod settings dqol-resource-monitor 1.2.6 (settings.lua)
0.807 Loading mod settings equipment-gantry 0.2.3 (settings.lua)
0.808 Loading mod settings even-distribution 2.0.2 (settings.lua)
0.808 Loading mod settings Gun_Turret_Alerts 2.0.7 (settings.lua)
0.808 Loading mod settings helmod 2.0.10 (settings.lua)
0.811 Loading mod settings inventory-repair 20.0.2 (settings.lua)
0.811 Loading mod settings LouderCargoWagons 2.0.1 (settings.lua)
0.811 Loading mod settings nixie-tubes 2.0.1 (settings.lua)
0.812 Loading mod settings Shortcuts-ick 2.0.7 (settings.lua)
0.813 Loading mod settings toolbars-mod 2.7.0 (settings.lua)
0.813 Loading mod settings Train-Speed-Multiplier-update 1.0.2 (settings.lua)
0.813 Loading mod settings trainsaver 0.0.31 (settings.lua)
0.813 Loading mod settings Automatic_Train_Painter 2.0.1 (settings.lua)
0.814 Loading mod settings BottleneckLite 1.3.2 (settings.lua)
0.814 Loading mod settings RateCalculator 3.3.2 (settings.lua)
0.814 Loading mod settings TaskList 0.5.0 (settings.lua)
0.814 Loading mod settings automatic-station-painter 2.0.0 (settings.lua)
0.815 Loading mod settings bring_blueprints_on_rockets 1.0.0 (settings.lua)
0.815 Loading mod settings AutoDeconstruct 1.0.3 (settings-final-fixes.lua)
0.819 Loading mod core 0.0.0 (data.lua)
0.834 Loading mod base 2.0.20 (data.lua)
0.997 Loading mod ctrl-click-modules-into-ghost-as-character 1.0.2 (data.lua)
1.004 Loading mod VehicleSnap 2.0.0 (data.lua)
1.010 Loading mod brake-squeal-modded 2.0.9 (data.lua)
1.016 Loading mod bullet-trails 0.7.1 (data.lua)
1.021 Loading mod calculator-ui 2.0.1 (data.lua)
1.026 Loading mod car-finder 2.0.0 (data.lua)
1.030 Loading mod Cursor_Craft 2.3.0 (data.lua)
1.035 Loading mod DiscoScience 2.0.1 (data.lua)
1.039 Loading mod dqol-resource-monitor 1.2.6 (data.lua)
1.047 Loading mod elevated-rails 2.0.20 (data.lua)
1.076 Loading mod equipment-gantry 0.2.3 (data.lua)
1.077 Script @__equipment-gantry__/data.lua:1: Log mods once: {
AutoDeconstruct = "1.0.3",
Automatic_Train_Painter = "2.0.1",
BottleneckLite = "1.3.2",
CleanedConcrete = "2.0.0",
CopyPasteModules = "0.2.0",
Cursor_Craft = "2.3.0",
DiscoScience = "2.0.1",
FluidWagonColorMask = "2.0.0",
Gun_Turret_Alerts = "2.0.7",
LouderCargoWagons = "2.0.1",
ModuleInserterSimplified = "2.1.1",
ModulesUI = "0.0.5",
RateCalculator = "3.3.2",
Robot256Lib = "2.0.5",
["Shortcuts-ick"] = "2.0.7",
TaskList = "0.5.0",
["Train-Speed-Multiplier-update"] = "1.0.2",
VehicleSnap = "2.0.0",
["agricultural-tower-placement-helper"] = "1.0.2",
["anti-gloom"] = "2.0.0",
["automatic-station-painter"] = "2.0.0",
base = "2.0.20",
["brake-squeal-modded"] = "2.0.9",
bring_blueprints_on_rockets = "1.0.0",
["bullet-trails"] = "0.7.1",
["calculator-ui"] = "2.0.1",
["car-finder"] = "2.0.0",
["ctrl-click-modules-into-ghost-as-character"] = "1.0.2",
["dqol-resource-monitor"] = "1.2.6",
["elevated-rails"] = "2.0.20",
["equipment-gantry"] = "0.2.3",
["even-distribution"] = "2.0.2",
flib = "0.15.0",
helmod = "2.0.10",
["inventory-repair"] = "20.0.2",
["manual-trains-at-temp-stops"] = "2.0.0",
["newly-constructed-machines-wait-for-their-modules"] = "1.1.15",
["nixie-tubes"] = "2.0.1",
["no--inventory-is-full--corpse-pickup-troubles"] = "2.0.3",
["notice-me-senpai"] = "1.0.8",
osha_hot_swap = "2.0.0",
quality = "2.0.20",
["quality-upgrade-planner"] = "1.0.7",
["space-age"] = "2.0.20",
tidy = "1.0.0",
["toolbars-mod"] = "2.7.0",
trainsaver = "0.0.31"
}
1.083 Loading mod even-distribution 2.0.2 (data.lua)
1.089 Loading mod flib 0.15.0 (data.lua)
1.096 Loading mod FluidWagonColorMask 2.0.0 (data.lua)
1.102 Loading mod Gun_Turret_Alerts 2.0.7 (data.lua)
1.108 Loading mod helmod 2.0.10 (data.lua)
1.164 Loading mod ModulesUI 0.0.5 (data.lua)
1.193 Loading mod newly-constructed-machines-wait-for-their-modules 1.1.15 (data.lua)
1.217 Loading mod nixie-tubes 2.0.1 (data.lua)
1.243 Loading mod osha_hot_swap 2.0.0 (data.lua)
1.262 Loading mod quality 2.0.20 (data.lua)
1.287 Loading mod Shortcuts-ick 2.0.7 (data.lua)
1.306 Loading mod toolbars-mod 2.7.0 (data.lua)
1.324 Loading mod trainsaver 0.0.31 (data.lua)
1.341 Loading mod Automatic_Train_Painter 2.0.1 (data.lua)
1.359 Loading mod ModuleInserterSimplified 2.1.1 (data.lua)
1.377 Loading mod quality-upgrade-planner 1.0.7 (data.lua)
1.396 Loading mod RateCalculator 3.3.2 (data.lua)
1.415 Loading mod space-age 2.0.20 (data.lua)
1.786 Loading mod TaskList 0.5.0 (data.lua)
1.809 Loading mod tidy 1.0.0 (data.lua)
1.831 Loading mod base 2.0.20 (data-updates.lua)
1.852 Loading mod anti-gloom 2.0.0 (data-updates.lua)
1.873 Loading mod bullet-trails 0.7.1 (data-updates.lua)
1.896 Loading mod inventory-repair 20.0.2 (data-updates.lua)
1.917 Loading mod LouderCargoWagons 2.0.1 (data-updates.lua)
1.939 Loading mod quality 2.0.20 (data-updates.lua)
1.966 Loading mod Shortcuts-ick 2.0.7 (data-updates.lua)
1.989 Loading mod space-age 2.0.20 (data-updates.lua)
2.012 Loading mod CleanedConcrete 2.0.0 (data-final-fixes.lua)
2.034 Loading mod CopyPasteModules 0.2.0 (data-final-fixes.lua)
2.056 Loading mod FluidWagonColorMask 2.0.0 (data-final-fixes.lua)
2.077 Loading mod nixie-tubes 2.0.1 (data-final-fixes.lua)
2.099 Loading mod toolbars-mod 2.7.0 (data-final-fixes.lua)
2.121 Loading mod Train-Speed-Multiplier-update 1.0.2 (data-final-fixes.lua)
2.142 Loading mod Automatic_Train_Painter 2.0.1 (data-final-fixes.lua)
2.163 Loading mod BottleneckLite 1.3.2 (data-final-fixes.lua)
2.187 Loading mod ModuleInserterSimplified 2.1.1 (data-final-fixes.lua)
2.294 Checksum for core: 2863993211
2.294 Checksum of base: 3548713318
2.294 Checksum of ctrl-click-modules-into-ghost-as-character: 1518167415
2.294 Checksum of no--inventory-is-full--corpse-pickup-troubles: 0
2.294 Checksum of VehicleSnap: 4054656447
2.294 Checksum of anti-gloom: 2385817775
2.294 Checksum of AutoDeconstruct: 3603960023
2.294 Checksum of brake-squeal-modded: 885493294
2.294 Checksum of bullet-trails: 3844283971
2.294 Checksum of calculator-ui: 524243340
2.294 Checksum of car-finder: 1120809659
2.294 Checksum of CleanedConcrete: 1877641813
2.294 Checksum of CopyPasteModules: 1766158688
2.294 Checksum of Cursor_Craft: 1157497881
2.294 Checksum of DiscoScience: 2800209080
2.294 Checksum of dqol-resource-monitor: 2004225976
2.294 Checksum of elevated-rails: 2929976872
2.294 Checksum of equipment-gantry: 1577319214
2.294 Checksum of even-distribution: 281457414
2.294 Checksum of flib: 2235140407
2.294 Checksum of FluidWagonColorMask: 2593285098
2.294 Checksum of Gun_Turret_Alerts: 2791151515
2.294 Checksum of helmod: 3734735793
2.294 Checksum of inventory-repair: 2908806630
2.294 Checksum of LouderCargoWagons: 798672784
2.294 Checksum of manual-trains-at-temp-stops: 0
2.294 Checksum of ModulesUI: 4089434541
2.294 Checksum of newly-constructed-machines-wait-for-their-modules: 539472295
2.294 Checksum of nixie-tubes: 1894147257
2.294 Checksum of osha_hot_swap: 4099487814
2.294 Checksum of quality: 3484764141
2.294 Checksum of Robot256Lib: 0
2.294 Checksum of Shortcuts-ick: 2605655975
2.294 Checksum of toolbars-mod: 1324903207
2.294 Checksum of Train-Speed-Multiplier-update: 2677591940
2.294 Checksum of trainsaver: 2866219476
2.294 Checksum of Automatic_Train_Painter: 30014861
2.294 Checksum of BottleneckLite: 310795685
2.294 Checksum of ModuleInserterSimplified: 2708727588
2.294 Checksum of notice-me-senpai: 0
2.294 Checksum of quality-upgrade-planner: 2533898319
2.294 Checksum of RateCalculator: 2191928673
2.294 Checksum of space-age: 1973748825
2.294 Checksum of TaskList: 519621940
2.294 Checksum of agricultural-tower-placement-helper: 0
2.294 Checksum of automatic-station-painter: 2381889006
2.294 Checksum of bring_blueprints_on_rockets: 3418637622
2.294 Checksum of tidy: 4056419805
2.597 Prototype list checksum: 1705849751
2.657 Loading sounds...
3.038 Info PlayerData.cpp:68: Local player-data.json unavailable
3.038 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732077924
3.449 Initial atlas bitmap size is 16384
3.463 Created an atlas bitmap (size 16384x16376) [none]
3.478 Created an atlas bitmap (size 16384x16360) [none]
3.498 Created an atlas bitmap (size 16384x16384) [none]
3.503 Created an atlas bitmap (size 16384x16376) [none]
3.503 Created an atlas bitmap (size 2048x1664) [none]
3.504 Created an atlas bitmap (size 16384x8392) [decal]
3.508 Created an atlas bitmap (size 16384x16384) [low-object]
3.508 Created an atlas bitmap (size 4096x960) [low-object]
3.509 Created an atlas bitmap (size 16384x13440) [corpse-decay]
3.509 Created an atlas bitmap (size 16384x5596) [none]
3.509 Created an atlas bitmap (size 1676x79) [not-compressed]
3.510 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
3.515 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
3.515 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
3.516 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
3.516 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
3.516 Created an atlas bitmap (size 8192x2576) [mipmap]
3.516 Created an atlas bitmap (size 2048x1520) [mipmap]
3.516 Created an atlas bitmap (size 4096x3152) [mipmap]
3.516 Created an atlas bitmap (size 4096x3152) [mipmap]
3.516 Created an atlas bitmap (size 4096x3152) [mipmap]
3.519 Created an atlas bitmap (size 8192x5232) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
3.520 Created an atlas bitmap (size 16384x6120) [alpha-mask]
3.537 Created an atlas bitmap (size 16384x16384) [shadow, linear-magnification, alpha-mask]
3.542 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
3.542 Created an atlas bitmap (size 16384x8380) [shadow, linear-magnification, alpha-mask]
3.542 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
3.542 Created an atlas bitmap (size 2048x528) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
3.542 Loading 3D bitmaps.
3.554 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
3.568 Parallel sprite loader initialized (threads: 15, bitmaps: 8626)
18.537 Sprites loaded
18.561 Generated mipmaps (4) for atlas [6] of size 16384x16384
18.571 Generated mipmaps (4) for atlas [7] of size 4096x960
18.582 Generated mipmaps (3) for atlas [11] of size 8192x6112
18.593 Generated mipmaps (3) for atlas [12] of size 16384x16320
18.603 Generated mipmaps (3) for atlas [13] of size 16384x4832
18.614 Generated mipmaps (3) for atlas [14] of size 8192x3872
18.624 Generated mipmaps (3) for atlas [15] of size 4096x3104
18.667 Generated mipmaps (3) for atlas [16] of size 8192x2576
18.678 Generated mipmaps (3) for atlas [17] of size 2048x1520
18.688 Generated mipmaps (3) for atlas [18] of size 4096x3152
18.716 Generated mipmaps (3) for atlas [19] of size 4096x3152
18.727 Generated mipmaps (3) for atlas [20] of size 4096x3152
18.737 Generated mipmaps (5) for atlas [21] of size 8192x5232
18.748 Generated mipmaps (3) for atlas [26] of size 8192x2352
18.798 Custom mipmaps uploaded (3779)
18.807 Video memory usage: 3642.36 MB (Atlases: 3512.06 MB, Textures: 130.30 MB)
18.827 Custom inputs active: 68
18.890 Factorio initialised
18.895 Steam Storage Quota: 22141/23841
20.197 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
20.197 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
20.197 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
20.197 Loading map C:\Users\Whaitiri\AppData\Roaming\Factorio\saves\[virtual-signal=signal-heart]orissa [virtual-signal=signal-heart] deal with molten iron.zip: 19860933 bytes.
20.255 Loading level.dat: 55326380 bytes.
20.258 Info Scenario.cpp:178: Map version 2.0.15-4
21.372 Loading blueprint storage: Local timestamp 1731898705, Cloud timestamp 1731838866
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\ID\IDWithQuality.cpp(272): IDWithQuality<SignalIDBase>::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\CircuitNetwork\Behaviors\DeciderCombinatorControlBehavior.cpp(51): DeciderCombinatorControlBehavior::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\Entity.cpp(1895): Entity::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithHealth.cpp(145): EntityWithHealth::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithOwner.cpp(348): EntityWithOwner::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\BlueprintEntities.cpp(1007): BlueprintEntities::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\Blueprint.cpp(758): Blueprint::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\BlueprintLibrary.cpp(965): BlueprintLibrary::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1735): Map::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\MapSetupHelper.cpp(189): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(827): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(331): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF981417374)
00007FF981417374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9830BCC91)
00007FF9830BCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
23.132 Error IDWithQuality.cpp:274: consistency check failed: parameter-0, <null>
23.132 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
23.179 Info CrashHandler.cpp:318: Executable CRC: 1438233420
23.179 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
28.037 Uploading log file
28.050 Error CrashHandler.cpp:270: Heap validation: success.
28.050 Creating crash dump.
28.249 CrashDump success


What did you do?

I loaded my save post-patch with a bunch of new mods and crashed to desktop.I reverted to the pre-update mod list and crashed to desktop again.

What happened?

Crash to desktop on new update

What did you expect to happen instead? It might be obvious to you, but do it anyway!

Not crash :(

Does it happen always, once, or sometimes?

Every time. It works if I roll back to the old version.
Last edited by whaitiri on Thu Nov 21, 2024 9:27 am, edited 1 time in total.
whaitiri
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Nov 20, 2024 4:56 am
Contact:

Re: [2.0.20][mods] Crash to desktop on loading save

Post by whaitiri »

My save also crashes with every mod (minus space age) disabled!!

0.000 2024-11-20 18:25:31; Factorio 2.0.20 (build 80511, win64, steam, space-age)
0.000 Operating system: Windows 10 (build 19044)
0.000 Initializing Steam API.
0.000 Program arguments: "C:\Program Files (x86)\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" "--wait-to-close" "3108"
0.000 Config path: C:/Users/Whaitiri/AppData/Roaming/Factorio/config/config.ini
0.000 Read data path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/data
0.000 Write data path: C:/Users/Whaitiri/AppData/Roaming/Factorio [124262/953652MB]
0.000 Binaries path: C:/Program Files (x86)/Steam/steamapps/common/Factorio/bin
0.007 System info: [CPU: AMD Ryzen 7 5800X 8-Core Processor, 16 cores, RAM: 13336/32681 MB, page: 15685/50665 MB, virtual: 4354/134217727 MB, extended virtual: 0 MB]
0.020 Memory info:
0.020 [0]: G-Skill F4-3600C18-16GVK 16384 MB 3600 MHz 1.2 v
0.020 [1]: G-Skill F4-3600C18-16GVK 16384 MB 3600 MHz 1.2 v
0.026 Info ModManager.cpp:255: Found duplicate mod AutoDeconstruct, using higher version (1.0.3 > 1.0.2).
0.035 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.14.2 > 0.13.0).
0.035 Info ModManager.cpp:255: Found duplicate mod flib, using higher version (0.15.0 > 0.14.2).
0.050 Info ModManager.cpp:255: Found duplicate mod toolbars-mod, using higher version (2.7.0 > 2.6.0).
0.051 Display options: [FullScreen: true] [VSync: true] [UIScale: manual-display-points (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
0.425 Video driver: windows
0.425 Available displays: 3
0.425 [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3070 {0x80005, [0,0], 2560x1440, 32bit, 120Hz}
0.426 [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3070 {0x80001, [2560,0], 1920x1080, 32bit, 120Hz}
0.427 [2]: \\.\DISPLAY3 - NVIDIA GeForce RTX 3070 {0x80001, [-1920,0], 1920x1080, 32bit, 60Hz}
0.469 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
0.619 Initialised Direct3D[0]: NVIDIA GeForce RTX 3070; id: 10de-2484; driver: nvldumdx.dll 32.0.15.6094
0.619 D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 1,discard,-,-,-,none
0.619 [Local Video Memory] Budget: 7250MB, CurrentUsage: 7MB, Reservation: 0/3753MB
0.619 [Non-Local Vid.Mem.] Budget: 15572MB, CurrentUsage: 0MB, Reservation: 0/7914MB
0.619 Tiled resources: Tier 2
0.619 Unified Memory Architecture: No
0.619 BGR 565 Supported: Yes
0.619 MaximumFrameLatency: 3, GPUThreadPriority: 0
0.619 Graphics settings preset: very-high
0.619 Dedicated video memory size 8018 MB
0.653 Desktop composition is active.
0.653 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
0.653 [Max threads (load/render): 32/16] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
0.682 [Audio] Driver:wasapi, Device:Default device, Depth:16, Frequency:44100, Channels:2, Interpolation:linear
0.807 Logitech LED Controller initialized.
0.831 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
0.831 Info ModManager.cpp:434: FeatureFlag freezing = true
0.831 Info ModManager.cpp:434: FeatureFlag quality = true
0.831 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
0.831 Info ModManager.cpp:434: FeatureFlag segmented-units = true
0.831 Info ModManager.cpp:434: FeatureFlag space-travel = true
0.831 Info ModManager.cpp:434: FeatureFlag spoiling = true
0.835 Loading mod core 0.0.0 (data.lua)
0.850 Loading mod base 2.0.20 (data.lua)
1.015 Loading mod elevated-rails 2.0.20 (data.lua)
1.042 Loading mod quality 2.0.20 (data.lua)
1.056 Loading mod space-age 2.0.20 (data.lua)
1.432 Loading mod base 2.0.20 (data-updates.lua)
1.443 Loading mod quality 2.0.20 (data-updates.lua)
1.460 Loading mod space-age 2.0.20 (data-updates.lua)
1.540 Checksum for core: 2863993211
1.540 Checksum of base: 3548713318
1.540 Checksum of elevated-rails: 2929976872
1.540 Checksum of quality: 3484764141
1.541 Checksum of space-age: 1973748825
1.792 Prototype list checksum: 3872509593
1.841 Loading sounds...
2.207 Info PlayerData.cpp:68: Local player-data.json unavailable
2.207 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1732080331
2.502 Crop bitmaps.
2.505 Parallel sprite loader initialized (threads: 16, bitmaps: 2)
2.611 Initial atlas bitmap size is 16384
2.625 Created an atlas bitmap (size 16384x16380) [none]
2.639 Created an atlas bitmap (size 16384x16384) [none]
2.657 Created an atlas bitmap (size 16384x16384) [none]
2.658 Created an atlas bitmap (size 16384x15420) [none]
2.658 Created an atlas bitmap (size 16384x8392) [decal]
2.663 Created an atlas bitmap (size 16384x16384) [low-object]
2.663 Created an atlas bitmap (size 4096x960) [low-object]
2.663 Created an atlas bitmap (size 16384x13440) [corpse-decay]
2.664 Created an atlas bitmap (size 16384x5596) [none]
2.664 Created an atlas bitmap (size 1676x79) [not-compressed]
2.664 Created an atlas bitmap (size 8192x6112) [mipmap, linear-minification, linear-magnification, linear-mip-level]
2.669 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
2.670 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
2.670 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
2.670 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
2.670 Created an atlas bitmap (size 8192x2576) [mipmap]
2.670 Created an atlas bitmap (size 2048x1520) [mipmap]
2.671 Created an atlas bitmap (size 4096x3152) [mipmap]
2.671 Created an atlas bitmap (size 4096x3152) [mipmap]
2.671 Created an atlas bitmap (size 4096x3152) [mipmap]
2.671 Created an atlas bitmap (size 8192x3808) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
2.672 Created an atlas bitmap (size 16384x6120) [alpha-mask]
2.690 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
2.695 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
2.695 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
2.695 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
2.696 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
2.696 Loading 3D bitmaps.
2.707 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
2.720 Parallel sprite loader initialized (threads: 15, bitmaps: 8228)
18.127 Sprites loaded
18.191 Generated mipmaps (4) for atlas [5] of size 16384x16384
18.202 Generated mipmaps (4) for atlas [6] of size 4096x960
18.212 Generated mipmaps (3) for atlas [10] of size 8192x6112
18.244 Generated mipmaps (3) for atlas [11] of size 16384x16320
18.265 Generated mipmaps (3) for atlas [12] of size 16384x4832
18.275 Generated mipmaps (3) for atlas [13] of size 8192x3872
18.286 Generated mipmaps (3) for atlas [14] of size 4096x3104
18.322 Generated mipmaps (3) for atlas [15] of size 8192x2576
18.333 Generated mipmaps (3) for atlas [16] of size 2048x1520
18.344 Generated mipmaps (3) for atlas [17] of size 4096x3152
18.369 Generated mipmaps (3) for atlas [18] of size 4096x3152
18.379 Generated mipmaps (3) for atlas [19] of size 4096x3152
18.390 Generated mipmaps (5) for atlas [20] of size 8192x3808
18.400 Generated mipmaps (3) for atlas [25] of size 8192x2352
18.429 Custom mipmaps uploaded (3203)
18.436 Video memory usage: 3556.15 MB (Atlases: 3425.84 MB, Textures: 130.30 MB)
18.568 Factorio initialised
18.571 Steam Storage Quota: 22103/23841
22.047 Info ServerSynchronizer.cpp:22: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
22.047 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
22.047 Info ServerMultiplayerManager.cpp:808: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
22.048 Loading map C:\Users\Whaitiri\AppData\Roaming\Factorio\saves\[virtual-signal=signal-heart]orissa [virtual-signal=signal-heart] it works.zip: 19730728 bytes.
22.086 Loading level.dat: 54792297 bytes.
22.089 Info Scenario.cpp:178: Map version 2.0.15-4
23.257 Loading blueprint storage: Local timestamp 1731898705, Cloud timestamp 1731838866
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\ID\IDWithQuality.cpp(272): IDWithQuality<SignalIDBase>::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\CircuitNetwork\Behaviors\DeciderCombinatorControlBehavior.cpp(51): DeciderCombinatorControlBehavior::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\Entity.cpp(1895): Entity::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithHealth.cpp(145): EntityWithHealth::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Entity\EntityWithOwner.cpp(348): EntityWithOwner::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\BlueprintEntities.cpp(1007): BlueprintEntities::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\Blueprint.cpp(758): Blueprint::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Blueprint\BlueprintLibrary.cpp(965): BlueprintLibrary::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(1735): Map::checkConsistency
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\MapSetupHelper.cpp(189): MapSetupHelper::MapSetupHelper
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Map\Map.cpp(827): Map::setupEntities
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\Scenario.cpp(331): Scenario::loadFactory
C:\Users\build\AppData\Local\Temp\factorio-build-5qgi5w\src\Scenario\ParallelScenarioLoader.cpp(192): ParallelScenarioLoader::doLoad
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl*)(MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,NamedBool<EnableReplayTag>),MapInterface,ParallelScenarioLoader *,MapDeserialiser *,enum InputType,InputSource *,MultiplayerManagerBase *,enum NamedBool<EnableReplayTag>::Enum>,0,1,2,3,4,5,6,7>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF981417374)
00007FF981417374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FF9830BCC91)
00007FF9830BCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
25.016 Error IDWithQuality.cpp:274: consistency check failed: parameter-0, <null>
25.017 Error CrashHandler.cpp:643: Received 22
Logger::writeStacktrace skipped.
25.064 Info CrashHandler.cpp:318: Executable CRC: 1438233420
25.064 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
28.829 Uploading log file
28.863 Error CrashHandler.cpp:270: Heap validation: success.
28.864 Creating crash dump.
29.055 CrashDump success
whaitiri
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Posts: 4
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Re: [2.0.20][mods] Crash to desktop on loading save

Post by whaitiri »

The save:
Attachments
[virtual-signal=signal-heart]orissa [virtual-signal=signal-heart] deal with molten iron.zip
(18.94 MiB) Downloaded 13 times
Last edited by whaitiri on Wed Nov 20, 2024 5:31 am, edited 1 time in total.
whaitiri
Manual Inserter
Manual Inserter
Posts: 4
Joined: Wed Nov 20, 2024 4:56 am
Contact:

Re: [2.0.20][mods] Crash to desktop on loading save

Post by whaitiri »

I tried loading the save again on 2.0.20 after playing on 2.0.15 for a bit and it worked fine. I guess it was an issue with my computer that fixed with a restart.
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