Why aren't sciences affected by quality modules? Is it a bug?

Place to discuss the game balance, recipes, health, enemies mining etc.
happyfactorioaddict
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Oct 27, 2024 4:39 pm
Contact:

Why aren't sciences affected by quality modules? Is it a bug?

Post by happyfactorioaddict »

Hey there, i was designing a gleba science build with mk3 quality modules, until i tested it and noticed the quality module simply doesn't work, all the sciences are apparently not affected by the quality module's"quality upgrade". I don't get why, am almost thinking its a bug because:

-Its inconsistent with any other recipe.
-The modules can be inserted in the machine in the first place (if it doesn't work, why can it be inserted?).
-in my view it isnt unbalanced, and the only case it might be is in the cryogenic plants with so much module slots.
-The factoriopedia nor the tips and tricks says anything about that.
-I didnt find anything related in the forums or in the internet.

Can someone help me, is it a bug or a feature and why?
mmmPI
Smart Inserter
Smart Inserter
Posts: 3685
Joined: Mon Jun 20, 2016 6:10 pm
Contact:

Re: Why aren't sciences affected by quality modules? Is it a bug?

Post by mmmPI »

You probably have speed module impacting the production look at their tooltip, those reduce chances on quality which works fine on science packs otherwise
happyfactorioaddict
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Oct 27, 2024 4:39 pm
Contact:

Re: Why aren't sciences affected by quality modules? Is it a bug?

Post by happyfactorioaddict »

mmmPI wrote: Mon Nov 18, 2024 12:16 am You probably have speed module impacting the production look at their tooltip, those reduce chances on quality which works fine on science packs otherwise
No, i tripled checked, then i went to a test world
and tested with other sciences using mk3 quality modules ,and not a single bottle was uncomon or higher.
Nemoricus
Filter Inserter
Filter Inserter
Posts: 306
Joined: Mon Jan 19, 2015 7:48 am

Re: Why aren't sciences affected by quality modules? Is it a bug?

Post by Nemoricus »

You might want to share the save for this one.
happyfactorioaddict
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Oct 27, 2024 4:39 pm
Contact:

Re: Why aren't sciences affected by quality modules? Is it a bug?

Post by happyfactorioaddict »

I figured it is a bug, so instead of posting here will make a new bug report(yes, in the tooltip it says 16% quality and out of 1000 gears or any other item(i tested and it isnt just sciences), none is higher quality, and it only happens in this save file.
Nemoricus
Filter Inserter
Filter Inserter
Posts: 306
Joined: Mon Jan 19, 2015 7:48 am

Re: Why aren't sciences affected by quality modules? Is it a bug?

Post by Nemoricus »

Post the save file?
happyfactorioaddict
Burner Inserter
Burner Inserter
Posts: 17
Joined: Sun Oct 27, 2024 4:39 pm
Contact:

Re: Why aren't sciences affected by quality modules? Is it a bug?

Post by happyfactorioaddict »

Nemoricus wrote: Mon Nov 18, 2024 5:47 pm Post the save file?
Here is the save file:
TESTES.zip
(5.82 MiB) Downloaded 11 times
But i created a bug report (instead of a balancing post) of this bug , so please reply there: viewtopic.php?f=23&t=121987&p=641615#p641615
edit:The issue was resolved in the other post.For any one with a similar issue, remember that, altough the map editor has every item unlocked, you still need to research the quality modules research so qualitys are actually avaliable with modules.
Post Reply

Return to “Balancing”