I want to make an item that upgrades quality which would be produced at cost, to bypass recycler-crafting machine loops. I am able to do that by checking for when a crafting machine sets its recipe and setting LuaEntity.result_quality.
But recipes can be completed more than once per tick. It's therefore, given sufficient (modded) speed modules, not possible to guarantee that every craft will be caught by a on_tick loop.
My request is thus: Add a LuaEntity.recipe_result_quality that, while result_quality is nil, will determine the quality of the item crafted, and is set to nil when the recipe on the crafting machine changes.
Permanent result quality
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