My take on a later game Auto Mall

This board is to show, discuss and archive useful combinator- and logic-creations.
Smart triggering, counters and sensors, useful circuitry, switching as an art :), computers.
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Lordty
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My take on a later game Auto Mall

Post by Lordty »

When my base got a bit bigger. The single assembler autoMall would no longer cut is.
Thus i tried to design a mall that has a few nice abilities:
  • Multiple assemblers
  • Recursive crafting of prerequisites
  • Scalable
  • Responds to logistic requests
Thus this contraption was born.
Image

I uses a scheduler to assign stacks of items to different assemblers. Who will then request their prerequisites, which will be assigned to the next assembler.
The system uses a blacklist to block items that are available from the bus/seperate crafters.

This system will also supplement my normal assemblers when the stock in the logistic network becomes too low.

It is also technically infinitely expendable, but you will have to increate the scheduling counter.
Full system:


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automall.jpg
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