[2.0.15] Logistic network ends abruptly despite roboports being present
-
- Manual Inserter
- Posts: 2
- Joined: Wed Nov 13, 2024 12:39 pm
- Contact:
[2.0.15] Logistic network ends abruptly despite roboports being present
As can be seen in the attachment, despite nearby roboports (which do cover the built one), the built one shows the network as 0/0 on both counts, despite thousands of bots being available. It's as if the logistic network had a size limit, but if it does, I am not aware of it
-
- Filter Inserter
- Posts: 545
- Joined: Mon Feb 05, 2018 10:01 am
- Contact:
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
Double-check that the logistics areas touch? (The yellow squares)
The construction area is a bit bigger than needed to connect intuitively.
The construction area is a bit bigger than needed to connect intuitively.
-
- Manual Inserter
- Posts: 2
- Joined: Wed Nov 13, 2024 12:39 pm
- Contact:
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
you can see in the image that the edge of the buggy roboport overlaps with the next built roboport, which is working as intended
as a side note, reloading the game appears to have fixed the bug
edit: Besides, regardless of logistic areas touching, the bug affects both types of bots. you can see on the left a bunch of rails marked that weren't getting taken care of
as a side note, reloading the game appears to have fixed the bug
edit: Besides, regardless of logistic areas touching, the bug affects both types of bots. you can see on the left a bunch of rails marked that weren't getting taken care of
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
The orange areas have to touch for construction bots to transfer between roboports, not just the green.A_Wet_Duck wrote: Wed Nov 13, 2024 10:34 pm you can see in the image that the edge of the buggy roboport overlaps with the next built roboport, which is working as intended
as a side note, reloading the game appears to have fixed the bug
edit: Besides, regardless of logistic areas touching, the bug affects both types of bots. you can see on the left a bunch of rails marked that weren't getting taken care of
The ghost roboport being built in the screenshot above fixed your problem instead.
Re: [2.0.15 Build 80108 Win64] Logistic network ends abruptly despite roboports being present
Thanks for the report. Please post a save file showing this issue.
If you want to get ahold of me I'm almost always on Discord.