Encountered a bug during building my fluids subfactory yesterday. I did not find it through the search, maybe, I didn't quite searched it right, if so, feel free to drop this one.
# Description
When placing a pipe, that would mix 2 fluids, manually it's not possible, because it is restricted.
However, when placing that pipe through pasting/blueprinting, the robots happily build it, which will override one of the 2 fluid networks with the other, leaving one big fluid network.
I am sadly not on my machine right now, so i don't have a image/video/save right now.
# Reproducer
The bug is pretty simple to reproduce (haven't tried on another save, so it may be something save specific, but I was able to reproduce it consistently).
Base Situation:
- 2 Fluid networks, e.g. crude oil and water.
- have a pipe of fluid A
Reproduce bug:
- paste a connected underground pipe of fluid B and a normal pipe next to that and let it be built by robots
- robots will build it, and one of the fluid networks is overriden by the other
quick pictogram
\ underground ending
/ underground beginning
- normal pipe
situation: fluidB---\ ----fluidA
reproducer: fluidB---\ /----fluidA < /- build by robots, should not work, but works and breaks the fluid network.
Hope it's understandable and reproducable for you.
Mixing fluids by placing blueprints/copy pasting and building wtih robots
Re: Mixing fluids by placing blueprints/copy pasting and building wtih robots
Not a bug, functioning as intended. 103155
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.