Crash connecting to a multiplayer game

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
plexpt
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Crash connecting to a multiplayer game

Post by plexpt »

When connecting to a multiplayer game, if the connection to the factorio authentication server times out, the UI will freeze completely and no action can be taken. After a few minutes of freezing, the game will crash.

So when connecting to a multiplayer game, please use asynchronous connections to the factorio authentication server.
plexpt
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Re: connecting to a multiplayer game crash

Post by plexpt »

The connectivity between my region and factorio server is very bad. So my host server received feedback from 100+ people, reporting this issue
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Re: connecting to a multiplayer game crash

Post by boskid »

Given the amount of crashes that are coming from you (ref 121129, 121131) that virtually noone else experiences, please verify your machine is not dying (at least using memtest) before posting any future reports. Also future bug reports without log file attached will get straight deleted to avoid chaos. Without log files i cannot even verify if you are falling into the intel's 13th and 14th gen cpu faults.
plexpt
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Re: connecting to a multiplayer game crash

Post by plexpt »

But this error occurs to many people
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Re: connecting to a multiplayer game crash

Post by Bilka »

Then one of the many people should post a FULL log file here that contains the crash.
I'm an admin over at https://wiki.factorio.com. Feel free to contact me if there's anything wrong (or right) with it.
plexpt
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Re: Crash connecting to a multiplayer game

Post by plexpt »

log
Attachments
factorio-current.log
(22.21 KiB) Downloaded 18 times
Loewchen
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Re: Crash connecting to a multiplayer game

Post by Loewchen »

That log does not show a crash.
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Re: Crash connecting to a multiplayer game

Post by plexpt »

Loewchen wrote: Sat Nov 16, 2024 4:15 pm That log does not show a crash.
The fact is that the GUI first freezes and then crashes
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Re: Crash connecting to a multiplayer game

Post by plexpt »

In GUI development, it is advisable to avoid handling network IO operations in the main thread to maintain interface responsiveness, ensure thread safety, and enhance performance. Typically, network IO operations are conducted in background threads, and the results are communicated back to the main thread for UI updates through appropriate inter-thread communication methods.
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