I was working on a new mod idea and I ran into a limitation with the game.
A mining drill will only switch to fluid mode if it's over an ore patch that requires a fluid. There's workarounds such as changing the type to an assembler and just scripting the output but obviously that isn't ideal.
I was thinking it would be better if ore patches had the ability to specify different outputs for different machines mining them. Maybe in the form of an added category or additional field inside of minable.
For example, iron ore can output iron with a mining drill and then a mod, iron ore can output an iron fluid with a fluid extractor as well.
adapting ore outputs to machine types?
- darkrising
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Re: adapting ore outputs to machine types?
You could define a new resource (invisible) and place it over existing ores. If it has a different category, matching your drill categories, it should work like you want.