Space age is good to belts and production and inserters, but trains seem to be left behind (aside from the minor benefit from quality fuel). I'm trying to make a rail base, but with the throughput of stacked turbo belts and how compact quality and/or beaconed production is, I'm struggling to justify ferrying any intermediates around. I keep ending up with massive stations supplying tiny factories, which have to be kinda far apart to accommodate distance between stations and rail intersections and the trains only end up solving the problems they introduced.
So I'm thinking, cause trains are fun and everything else is stronger now, they could do with a wee bit of being stronger as well. One suggestion I have is have quality boost wagon capacity (like cargo bays). And if it seems silly to have ordinary locomotives pulling cargo wagons of legend, they could gain weight, while having quality boost locomotive locomotion (counting as more locomotives for same fuel consumption, same as quality benefits for most things).
That or just buff them.
Or do nothing. But if you think the belt-train power balance was fine before, belts are a great deal stronger now, so I think trains deserve nice things.
Stronger trains for stronger everything else
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Re: Stronger trains for stronger everything else
If quality made cargo wagons heavier, quality would have to boost locomotives more than the gained weight, otherwise legendary locomotives pulling legendary wagons would look the same as lower tiers of matched locomotives and wagons. So I wouldn't add a weight penalty, and just make quality boost wagons and locomotives.Thom II wrote: Sun Nov 10, 2024 2:01 pmIf it seems silly to have ordinary locomotives pulling cargo wagons of legend, higher-quality wagons could gain weight. Higher-quality locomotives could be more powerful.

Re: Stronger trains for stronger everything else
Oh yeah, that makes more sense.