I'm not 100% sure if this is expected or is a bug, but to me it feels like a bug, and wasn't what I expected.
When dying and selecting the "Restart Level" button, I expected to respawn on the same map as where I'd died. But instead I found myself on a regenerated map with a new seed.
I just tested again to confirm this works, and here are the steps I took.
1. Start a new map (I used seed `2333176592` with exchange string:
```
>>>eNp1Ur+LE0EUnrm45MzdaZQgCseZ4toInhYWkh0FERH9F9bJZhIHNzNxfkROC1Ncp2Jjo43X2lxnYXcgyAkKh1Z2JzYWKhFFLYQ4s5tJdjdxYN5++743773vzcwBAMrAA2C5jG9qGvEgFLpJAk4jAPq+28UQRyFVJO3bF3KcCSqFvNslosZFJm5/nLGWy1gijHTWaw0sM8FLrUhzQRkJeoSpLKOjNhc4CCPaaqWZg46hMsKsKdPcQjsijRlnyok/biLIN7GYkF2TTc3KJhVnZIb/FlZEpP3zVHCWn8dSRNV1qjtBw+rM1GVY96ic7tYTPLyR6cSTocDdtOeIVFgoytoBFgQHHU6l0tnK3lTjFamjlhY0DHBIm0GbrMusAk8JQjKVF5VmbakIC3K6FrTAzOia0tvTUYiZNrpyD+bwmOlxC6jsZGpPzRPAsjx0r7+xAuwe3gXV4dBug/bMQ7YbwH4SDY3TLW80UVA9Z/b5SToI71S2Ln68/ciHSeQJNAKDkWe74TyXHLiK/kutOnA6ledUvH6kQFJUmRKjqHk0AQm5YUkIH3x9vvn71W4d/n32/d2VxjUfnrxQ+TZY26obsmjlzo3Nk8d2vXBSgMu554+oDz58+8auLz707ImKNeiMMduXC2a4BwzavG9MdRm41uouTQXBVrx+OSWfHHjv53WYQZy1yVes2bEmLjjuDCYQPUQQHXfssUmIOb8G0j00Jwpfu7IvU/VzjUxfRFpHzrOKZlxDyRZsjs3nwrgbM8/dovtDTxEsWGCjfhpf8mcZlyr5llE87sL4UQ787EuzwCapHt358w+QIDf9<<<
```
2. I then went out exploring to find a biter next and got myself killed.
3. I clicked "Restart level", expecting to be on the same map just with everything reset, but instead found myself in a new map:
---
This might or might not be the desired effect, but definitely wasn't what I expected to happen.
I would suggest the behavior of that button be updated to restart on the same same map, and not regenerate the map.
[2.0.16] "Restart Level" generates a new map
Bugs that are actually features.
-
- Manual Inserter
- Posts: 4
- Joined: Sun Feb 14, 2021 10:20 pm
- Contact:
[2.0.16] "Restart Level" generates a new map
Post by IanLee1521 »
- Attachments
-
- factorio-current.log
- (8.95 KiB) Downloaded 11 times
Jump to
- General
- ↳ Releases
- ↳ News
- ↳ General discussion
- ↳ Multiplayer
- ↳ Find Servers / Tools / Guides
- ↳ Show your Creations
- ↳ Videos
- ↳ Combinator Creations
- ↳ Mechanical Throughput Magic (circuit-free)
- ↳ Railway Setups
- ↳ Energy Production
- ↳ Medium/Big/Gigantic Sized Structures
- ↳ Fan Art
- ↳ Gameplay Help
- ↳ Spread the Word
- ↳ Off topic
- ↳ This Forum
- ↳ Celebration Party
- Support
- ↳ Gameplay Help
- ↳ Discover Factorio Wiki
- ↳ Discover Others Creations
- ↳ Discover Mods
- ↳ Discover Tools Around Factorio
- ↳ Technical Help
- ↳ Bug Reports
- ↳ Resolved for the next release
- ↳ Assigned
- ↳ Not a bug
- ↳ Pending
- ↳ 1 / 0 magic
- ↳ Duplicates
- ↳ Minor issues
- ↳ Desyncs with mods
- ↳ Won't fix.
- ↳ Resolved Problems and Bugs
- Factorio Direction
- ↳ Ideas and Suggestions
- ↳ Outdated/Not implemented
- ↳ Frequently Suggested / Link Collections
- ↳ Implemented Suggestions
- ↳ Implemented in 2.0
- ↳ Development Proposals
- ↳ Balancing
- Contributions
- ↳ Mods
- ↳ Download mods
- ↳ Mod portal Discussion
- ↳ Mods
- ↳ Mod Packs / Libs / Special Interest
- ↳ 5dim's mod
- ↳ Angels Mods
- ↳ Atomic Power
- ↳ Bob's mods
- ↳ DyWorld
- ↳ F.A.R.L
- ↳ Fentus Challenge & Tool Mods
- ↳ Logistic Train Network
- ↳ MoMods
- ↳ Reika's Mods
- ↳ Resource Spawner Overhaul
- ↳ Yuoki Industries
- ↳ PyMods
- ↳ Questions, reviews and ratings
- ↳ Modding Discussions
- ↳ Modding discussion
- ↳ Modding help
- ↳ Ideas and Requests For Mods
- ↳ Modding interface requests
- ↳ Implemented mod requests
- ↳ Already exists
- ↳ Won't implement
- ↳ Documentation Improvement Requests
- ↳ Resolved Requests
- ↳ Development tools
- ↳ Tools
- ↳ Mod and installation managers
- ↳ Cheatsheets / Calculators / Viewers
- ↳ Development tools
- ↳ Special interest mods and libraries
- ↳ Modding Development
- ↳ Multiplayer / Dedicated Server
- ↳ Multiplayer Board
- ↳ Archive
- ↳ Maps and Scenarios
- ↳ Translations
- ↳ Texture Packs
- ↳ Fan Art
- ↳ Wiki Talk
- ↳ To be sorted
- ↳ Campaign / Scenario suggestions