Single Assembler for all Items and its Intermediates (Belt version, for early game)

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feng
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Single Assembler for all Items and its Intermediates (Belt version, for early game)

Post by feng »

I've built an assembler circuit which is able to produce all recipes (including recipes with fluids). You only need to supply the resources an assembler cannot produce itself (fluids, ores, smelter products etc.). Its a belt version, so you can use it as soon as you have red and green science packs.
grafik.png
grafik.png (2.04 MiB) Viewed 2430 times
Right now it supports up to 16 basic resources (no more room for more belts :lol: ).
Fluids can be extended by adding more storage tanks by the same pattern and connecting the green wire for the pumps.

There are 1+3 constant combinators: 1 for items to be produced and kept available in output chest and 3 for settings you may need to maintain when producing new recipes.
Constant combinators also have descriptions.
There is also an alert sirene if one of the basic resources runs empty.

Later you can upgrade the output chest with drone storage chest for drone delivery. If you want a belt mall just connect all belts, inserters (read content) and chests to the green wire of output chest.

Only use speed modules in assembler! Productivity Modules will get extracted from assembler by the inserters when producing end products (and cannot be inserted again into it... already filed it as bug but they will only fix it when enough time Thread :oops: )

In action:
https://www.youtube.com/watch?v=EguLJ1neStE

Blueprint is with blue assembler and blue inserters. Just upgrade as you want.

ondrak
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Re: Single Assembler for all Items and its Intermediates (Belt version, for early game)

Post by ondrak »

Thanks for a mature version of belt-based metaassembler. It saved me tons of time to design it myself.

When testing it (with fast inserters), I found a weak point. When intermediate with high production-per-cycle is finished, items are poped from assembler to the first chest and moved to the second one. When there's enough material for the requested recipe, number of production cycles to satisfy the demand is computed and it expect the recipe to be already set in the assembler. However, since there's still some material left in the assembler, the recipe can't be set and the computation doesn't have this input. Result: no filters are set, assembler waits for resources that are on the belts and in the chest.

Solution: slow down the inserter that moves items from first chest to the second one, to make sure the assembler gets cleaned before intermediates are moved to the second chest and new recipe is picked.
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