[2.0.14] Blueprint default grid doesn't count rail ramp support
[2.0.14] Blueprint default grid doesn't count rail ramp support
Make a blueprint of a rail ramp (or any combination of entities with a rail ramp's long edge at the edge of the blueprint) and enable Snap to Grid. The default bounding box will not include the ramp support (1 tile beyond the rail), which means the blueprint will conflict with itself if you try to place it on that grid.
Re: [2.0.14] Blueprint default grid doesn't count rail ramp support
Thanks for the report however i am going to classify this as a Wont fix.
Right now ramp declares itself as being 16x2 entity to make sure when placed one coordinate is even while other coordinate is odd. If the ramp would declare itself as being 16x4 then it would build at wrong positions, on top of that ramps are buildable on 2x2 grid as all the other rails so if a blueprint containing a ramp would be supposed to have 16x4 box, then it would need an even-odd grid alignment which is not supported. Alternative is to make it report as being 16x6 but that would not guarantee no more bug reports in the same theme.
Right now ramp declares itself as being 16x2 entity to make sure when placed one coordinate is even while other coordinate is odd. If the ramp would declare itself as being 16x4 then it would build at wrong positions, on top of that ramps are buildable on 2x2 grid as all the other rails so if a blueprint containing a ramp would be supposed to have 16x4 box, then it would need an even-odd grid alignment which is not supported. Alternative is to make it report as being 16x6 but that would not guarantee no more bug reports in the same theme.