[2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()

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WhiteFang
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[2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()

Post by WhiteFang »

When removing a particular electric pole (see screenshot) the game instantly crashes.
It also happens sometimes when loading the save file, but not every time, (about 2 out of 3 load attempts crash the game)

Side note: when loading into the game and checking this particular area, you'll also notice that some inserters over there have a blinking power icon; even though they're within power pole range, and the pole is (visually) still connected to the others.

Logs and save game can be found in the attachment.
factorio crash 2024-11-04 205709.png
factorio crash 2024-11-04 205709.png (3.83 MiB) Viewed 228 times
Attachments
JoWoSpaceAge.zip
(38.69 MiB) Downloaded 9 times
factorio-current.log
(19.44 KiB) Downloaded 13 times
WhiteFang
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Posts: 20
Joined: Mon Nov 04, 2024 8:00 pm
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Re: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()

Post by WhiteFang »

This bug seems to be fixed in 2.0.15 onwards since the power network no longer acts up visually and I was able to deconstruct the area (and place different things there)
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