When removing a particular electric pole (see screenshot) the game instantly crashes.
It also happens sometimes when loading the save file, but not every time, (about 2 out of 3 load attempts crash the game)
Side note: when loading into the game and checking this particular area, you'll also notice that some inserters over there have a blinking power icon; even though they're within power pole range, and the pole is (visually) still connected to the others.
Logs and save game can be found in the attachment.
[2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
[2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
- Attachments
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- JoWoSpaceAge.zip
- (38.69 MiB) Downloaded 9 times
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- factorio-current.log
- (19.44 KiB) Downloaded 13 times
Re: [2.0.14] Crash - Deconstruction job / ElectricEnergySource::disconnectNetwork()
This bug seems to be fixed in 2.0.15 onwards since the power network no longer acts up visually and I was able to deconstruct the area (and place different things there)