When using circuit interrupts on a train i got an assumption that ALL wildcard input will be converted into condition that started the interrupt.
For example:
The circuit has "Iron Ore" and "Send to Train" is enabled.
Then we create an interrupt based on circuit condition
IF Circuit "Iron Ore" > 0
THEN TARGET
"CircuitWildcard"Picukp
UNTIL Full Cargo Inventory
This works until we try to do something more with it. Eg: We want to check if the Station is Full or not, this requires us to provide a station target in both "conditions" section and "targets" stations Eg:
(I cannot check both correctly at the moment)
I am 100% sure that Target's station is not set correctly here. For Conditions, I am not so sure do not have easy way to check right now.
My expectation is that ALL condition wildcards will be replaced with the requested wildcard match, not just the top ones.
[Save file attached, requires Creative mod but in vanilla I have the same experience]
[2.0.14] Target condition interrupts are not set correctly.
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[2.0.14] Target condition interrupts are not set correctly.
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In game Lotny
Re: [2.0.14] Target condition interrupts are not set correctly.
Thanks for the report, I didn't spot this earlier, but it was fixed with this report:
122519
122519