After surface.create_entity, an attempt to activate it:
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my_infinity_pipe.set_fluid(1, { name = "water", amount = 100, temperature = 15 })
This looks like it should work, what am I missing?
I have tried with and without filter = "water" in the fluid_box definition.
I have tried gui_mode = "all" and "none"
How to activate the infinity-pipe after it is created?