A logistic group of mine is showing different requests in two different places (my cargo landing pad on Nauvis, and the ship 'Artillery Transport').
[2.0.13] Logistic group out of sync
[2.0.13] Logistic group out of sync
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Re: Logistic group out of sync
I'm also seeing this. I have a blueprint of a constant combinator with a defined logistic group (which I lay down before anything else), but subsequent blueprints (with combinators using the same group name) are overwriting the group signals. The first combinator still displays the initial settings. Copy-pasting the first combinator results a new combinator with the changed logistic group signals.
I understood the first logistic group defined all subsequent iterations with the same name? I'm sure it worked like this the other day.
EDIT: after some experimentation, it appears my logistic groups are being wiped out when resetting research to nothing with Creative Mod.
I understood the first logistic group defined all subsequent iterations with the same name? I'm sure it worked like this the other day.
EDIT: after some experimentation, it appears my logistic groups are being wiped out when resetting research to nothing with Creative Mod.
Re: [2.0.13] Logistic group out of sync
Just checked and this issue is the same as 124026 with the issue applying to a cargo landing pad on nauvis. Without fix the cargo landing pad gets broken by removing ghost of cargo landing pad and undoing, with fix the issue does not happen.