[2.0.13] Crashes randomly

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
lardcart
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Joined: Sat Nov 02, 2024 8:14 pm
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[2.0.13] Crashes randomly

Post by lardcart »

Hello,

My game keeps crashing, usually within 30 minutes or so. I think maybe once I've gotten past 30 minutes, but not usually. I previously put 700+ hours into the game but had never experienced this before.

I haven't been able to identify anything in particular as far as actions go that have caused the crashes. It's happened while in combat, building, just walking around.

No mods on the save except the standard ones (Base mod, Elevated Rails, Quality, Space Age), I've uninstalled and reinstalled, I've also verified integrity of the game files, but issue seems to persist. I've tried playing on each of the updates released so far but hasn't seemed to resolved so hoping maybe I could get some help.

Attached dmp files, the save I've been trying to play, and a log file. Not sure what else might be needed.

Code: Select all

   0.002 2024-11-02 12:59:49; Factorio 2.0.13 (build 79912, win64, steam, space-age)
   0.002 Operating system: Windows 10 (build 19045) 
   0.000 Initializing Steam API.
   0.003 Program arguments: "D:\SteamLibrary\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.003 Config path: C:/Users/lardc/AppData/Roaming/Factorio/config/config.ini
   0.003 Read data path: D:/SteamLibrary/steamapps/common/Factorio/data
   0.003 Write data path: C:/Users/lardc/AppData/Roaming/Factorio [205269/476316MB]
   0.003 Binaries path: D:/SteamLibrary/steamapps/common/Factorio/bin
   0.062 System info: [CPU: AMD Ryzen 5 3600 6-Core Processor, 12 cores, RAM: 6354/16307 MB, page: 8690/32691 MB, virtual: 4350/134217727 MB, extended virtual: 0 MB]
   0.092 Memory info:
   0.093  [0]: Unknown CL16-18-18 D4-3000 8192 MB 3000 MHz 1.2 v
   0.093  [1]: Unknown CL16-18-18 D4-3000 8192 MB 3000 MHz 1.2 v
   0.121 Display options: [FullScreen: true] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.530 Video driver: windows
   0.530 Available displays: 2
   0.530  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 2060 {0x05, [0,0], 1920x1080, 32bit, 144Hz}
   0.530  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 2060 {0x01, [-1920,0], 1920x1080, 32bit, 144Hz}
   0.600 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   0.964 Initialised Direct3D[0]: NVIDIA GeForce RTX 2060; id: 10de-1f08; driver: nvldumdx.dll 32.0.15.6603
   0.964   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   0.964   [Local Video Memory] Budget: 5186MB, CurrentUsage: 6MB, Reservation: 0/2721MB
   0.964   [Non-Local Vid.Mem.] Budget: 7490MB, CurrentUsage: 0MB, Reservation: 0/3873MB
   0.964   Tiled resources: Tier 2
   0.964   Unified Memory Architecture: No
   0.964   BGR 565 Supported: Yes
   0.964   MaximumFrameLatency: 3, GPUThreadPriority: 0
   0.965 Graphics settings preset: very-high
   0.965   Dedicated video memory size 5954 MB
   1.113 Desktop composition is active.
   1.113 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.113                   [Max threads (load/render): 32/12] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWTl] [B:0,C:0,S:100]
   1.168 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   1.688 Razer Chroma Controller initialized.
   1.742 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   1.743 Info ModManager.cpp:434: FeatureFlag freezing = true
   1.743 Info ModManager.cpp:434: FeatureFlag quality = true
   1.743 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   1.743 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   1.743 Info ModManager.cpp:434: FeatureFlag space-travel = true
   1.743 Info ModManager.cpp:434: FeatureFlag spoiling = true
   1.792 Loading mod core 0.0.0 (data.lua)
   1.996 Loading mod base 2.0.13 (data.lua)
   4.341 Loading mod elevated-rails 2.0.13 (data.lua)
   4.791 Loading mod quality 2.0.13 (data.lua)
   5.055 Loading mod space-age 2.0.13 (data.lua)
  11.739 Loading mod base 2.0.13 (data-updates.lua)
  11.766 Loading mod quality 2.0.13 (data-updates.lua)
  11.801 Loading mod space-age 2.0.13 (data-updates.lua)
  12.024 Checksum for core: 3480657504
  12.024 Checksum of base: 2691306720
  12.024 Checksum of elevated-rails: 2288905443
  12.024 Checksum of quality: 4264147466
  12.024 Checksum of space-age: 542481865
  12.542 Prototype list checksum: 124222065
  12.602 Loading sounds...
  27.075 Info PlayerData.cpp:68: Local player-data.json unavailable
  27.075 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730535681
  27.480 Initial atlas bitmap size is 16384
  27.501 Created an atlas bitmap (size 16384x16380) [none]
  27.526 Created an atlas bitmap (size 16384x16384) [none]
  27.555 Created an atlas bitmap (size 16384x16376) [none]
  27.559 Created an atlas bitmap (size 16384x15436) [none]
  27.562 Created an atlas bitmap (size 16384x8392) [decal]
  27.570 Created an atlas bitmap (size 16384x16384) [low-object]
  27.572 Created an atlas bitmap (size 4096x960) [low-object]
  27.573 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  27.575 Created an atlas bitmap (size 16384x5596) [none]
  27.576 Created an atlas bitmap (size 1676x79) [not-compressed]
  27.578 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  27.586 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  27.587 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  27.589 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  27.590 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  27.592 Created an atlas bitmap (size 8192x2576) [mipmap]
  27.593 Created an atlas bitmap (size 2048x1520) [mipmap]
  27.594 Created an atlas bitmap (size 4096x3152) [mipmap]
  27.595 Created an atlas bitmap (size 4096x3152) [mipmap]
  27.597 Created an atlas bitmap (size 4096x3152) [mipmap]
  27.598 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  27.600 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  27.627 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  27.635 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  27.637 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
  27.638 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  27.639 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  27.639 Loading 3D bitmaps.
  27.796 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  27.818 Parallel sprite loader initialized (threads: 11, bitmaps: 8227)
  52.929 Sprites loaded
  53.010 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  53.021 Generated mipmaps (4) for atlas [6] of size 4096x960   
  53.043 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  53.087 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  53.109 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  53.120 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  53.131 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  53.179 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  53.190 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  53.202 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  53.232 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  53.243 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  53.264 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  53.277 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  53.395 Custom mipmaps uploaded (3203)
  53.402 Video memory usage: 3555.42 MB (Atlases: 3425.12 MB, Textures: 130.30 MB)
  53.716 Factorio initialised
  53.778 Steam Storage Quota: 23804/23841
  83.416 Loading map C:\Users\lardc\AppData\Roaming\Factorio\saves\_autosave2.zip: 10375049 bytes.
  83.531 Loading level.dat: 20318198 bytes.
  83.535 Info Scenario.cpp:178: Map version 2.0.13-1
  83.850 Loading blueprint storage: Local timestamp 1729572848, Cloud timestamp 1729572892
  83.851 Loading script.dat: 1222 bytes.
  83.856 Checksum for script __level__/control.lua: 2463946943
 102.625 Loading map C:\Users\lardc\AppData\Roaming\Factorio\saves\bun.zip: 4552781 bytes.
 102.728 Loading level.dat: 6701649 bytes.
 102.730 Info Scenario.cpp:178: Map version 2.0.11-3
 102.904 Loading blueprint storage: Local timestamp 1729572848, Cloud timestamp 1729572892
 102.943 Loading script.dat: 1222 bytes.
 102.948 Checksum for script __level__/control.lua: 2463946943
 336.335 Info AppManager.cpp:310: Saving to _autosave3 (blocking).
 336.547 Info AppManagerStates.cpp:2069: Saving finished
 636.536 Info AppManager.cpp:310: Saving to _autosave1 (blocking).
 636.767 Info AppManagerStates.cpp:2069: Saving finished
 677.657 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Util\CrashHandler.cpp(654): CrashHandler::SignalHandler
minkernel\crts\ucrt\src\appcrt\misc\exception_filter.cpp(219): _seh_filter_exe
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(304): `__scrt_common_main_seh'::`1'::filt$0
D:\a\_work\1\s\src\vctools\crt\vcruntime\src\eh\riscchandler.cpp(389): __C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6BC328BF)
00007FFB6BC328BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6BBE2554)
00007FFB6BBE2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6BC313CE)
00007FFB6BC313CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Graphics\SpriteDrawOrder.cpp(219): renderSpriteDrawOrderRange<RenderSpriteIdentity>
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Graphics\DrawEngine.cpp(1490): DrawEngine::mergeSortedRowsAndDrawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Graphics\DrawEngine.cpp(1135): DrawEngine::drawEntities
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Graphics\DrawEngine.cpp(266): DrawEngine::render
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Graphics\GameRenderer.cpp(231): GameRenderer::renderInternal
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Graphics\GameRenderer.cpp(182): GameRenderer::render
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(717): MainLoop::mainLoopStep
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\MainLoop.cpp(412): MainLoop::run
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Main.cpp(1348): fmain
C:\Users\build\AppData\Local\Temp\factorio-build-i4ler1\src\Main.cpp(1370): wmain
D:\a\_work\1\s\src\vctools\crt\vcstartup\src\startup\exe_common.inl(288): __scrt_common_main_seh
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6A677374)
00007FFB6A677374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFB6BBDCC91)
00007FFB6BBDCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
 680.099 Error CrashHandler.cpp:190: Map tick at moment of crash: 668223
 680.171 Info CrashHandler.cpp:318: Executable CRC: 3338373569
 680.171 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
 688.042 Uploading log file
 688.058 Error CrashHandler.cpp:270: Heap validation: success.
 688.059 Creating crash dump.
 688.517 CrashDump success
Attachments
bun.zip
(4.34 MiB) Downloaded 23 times
factorio-dump-previous.dmp
(1008.72 KiB) Downloaded 25 times
factorio-dump-current.dmp
(981.09 KiB) Downloaded 24 times
factorio-current.log
(11.7 KiB) Downloaded 29 times
Loewchen
Global Moderator
Global Moderator
Posts: 10258
Joined: Wed Jan 07, 2015 5:53 pm
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Re: [2.0.13] Crashes randomly

Post by Loewchen »

This crash suggests a hardware problem, see 114778. Reliable steps to reproduce the crash would be interesting.
lardcart
Manual Inserter
Manual Inserter
Posts: 2
Joined: Sat Nov 02, 2024 8:14 pm
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Re: [2.0.13] Crashes randomly

Post by lardcart »

Understood. I don't know if this makes any difference at all, but if I am not moving in the game, or I keep it to a minimum movement wise, the game doesn't seem to crash.
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