[2.0.14] Crash seconds after non-blocking autosave (during combat), stacktrace unreadable

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joshinils
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[2.0.14] Crash seconds after non-blocking autosave (during combat), stacktrace unreadable

Post by joshinils »

Driving my tank, firing explosive shells, just saw my first behemoth biter.

Factorio became unresponsive, stopped displaying new frames/froze, but audio was still playing, but I believe no inputs were registered. I had to force quit via the gnome popup that told me the app became unresponsive.

I have a separate copy of the autosave which happened just a few seconds before the crash, if that is wanted.

I did load the autosave a few times and played each time for a few seconds, it did not crash again.
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factorio-previous_combat_crash.log
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