Why? I don't want to create oxidizer and fuel per-ship, I want to barrel it and move it around.
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The "puzzle" for Fulgora is "self-contained islands". Whether someone finds that fun or not is obviously subjective (I'm looking at you, spoilage), but it is what it is. At least they give us the option to sidestep this puzzle later, once foundation is unlocked.territrades wrote: Thu Dec 12, 2024 3:13 pm But what I can really not understand is why you cannot barrel holium solution and electrolyte.
But we can already move holmium solution and electrolyte between islands with fluid wagons and regular elevated rails, right?spacedog wrote: Thu Dec 12, 2024 9:56 pm The "puzzle" for Fulgora is "self-contained islands". Whether someone finds that fun or not is obviously subjective (I'm looking at you, spoilage), but it is what it is. At least they give us the option to sidestep this puzzle later, once foundation is unlocked.
Yeah, sorry, I should have been more clear. I was referring to the fact that Fulgora keeps you from just running pipes and belts everywhere. Honestly, that's what I think the majority of people would do if they could, since the islands aren't very far apart.Tinyboss wrote: Thu Dec 12, 2024 10:18 pmBut we can already move holmium solution and electrolyte between islands with fluid wagons and regular elevated rails, right?spacedog wrote: Thu Dec 12, 2024 9:56 pm The "puzzle" for Fulgora is "self-contained islands". Whether someone finds that fun or not is obviously subjective (I'm looking at you, spoilage), but it is what it is. At least they give us the option to sidestep this puzzle later, once foundation is unlocked.
Personally I think they simply didn’t feel the need to add the condition, because the game mechanics alone already enforce it. A similar thing is the case with Aquilo items that require any of the new fluid resources. Fusion fuel cells probably being the most notable one.spacedog wrote: Thu Dec 12, 2024 10:27 pm The only other case I can think of is if you wanted to ship the holmium solution and electrolyte off-planet, to produce supercapacitors or tesla weapons elsewhere. But my assumption is that those recipes were intended to be flagged as "craftable only on Fulgora", and the lack of that is just an oversight no one noticed since you can't get the fluids off planet.
Yes - you can ship the ingredients. That isnt in the subject.mmmPI wrote: Thu Dec 12, 2024 2:40 pm it is already possible to ship the fuel ingredient which is much more efficient for the use case of " i made a ship and it need fuel to start moving"
That's much better to send the ingredient regarding the following use case :Khazul wrote: Fri Dec 13, 2024 11:04 am Yes - you can ship the ingredients. That isnt in the subject.
Khazul wrote: Thu Dec 12, 2024 1:50 pm so thought I should make a fuel platform just speed fueling up of newly built ships - and it turns out you cant barrel up fuel. (Why build at nauvis?, then you can just build stuff and not have to keep repairing it as well).
The use case for this is narrow as actually barrel fueling a ship for normal use normally is impractical, however me being impatient would really like the option to make fuel in space over time, drop it to a plant and when I build a ship, be able to sent at least some jump-start fuel up to get the thing moving ASAP.
Well maybe it is - but also maybe I would like to stock actual fuel to keep it inventoried separately from ingredients or whatever. Does it matter how I like play? You do you - Ill do me.mmmPI wrote: Fri Dec 13, 2024 11:10 amThat's much better to send the ingredient regarding the following use case :Khazul wrote: Fri Dec 13, 2024 11:04 am Yes - you can ship the ingredients. That isnt in the subject.
Khazul wrote: Thu Dec 12, 2024 1:50 pm so thought I should make a fuel platform just speed fueling up of newly built ships - and it turns out you cant barrel up fuel. (Why build at nauvis?, then you can just build stuff and not have to keep repairing it as well).
The use case for this is narrow as actually barrel fueling a ship for normal use normally is impractical, however me being impatient would really like the option to make fuel in space over time, drop it to a plant and when I build a ship, be able to sent at least some jump-start fuel up to get the thing moving ASAP.
Obviously you do what you want, but that seem weird to me that you complain things are taking long when you use a slow and inneficient method and suggest another even slower one as a potential solution. I thought doing the math would have been enough a good reason to open eyes.Khazul wrote: Fri Dec 13, 2024 1:40 pm Well maybe it is - but also maybe I would like to stock actual fuel to keep it inventoried separately from ingredients or whatever. Does it matter how I like play? You do you - Ill do me.
I see many good reasons, but i guess it's just a matter of opinion if the reasons are considered "good" or not. When i read your previous comment i think it's a good incentive that the game has, like rubber band in racing game to prevent inexeperimented players to go to far off track. It can be removed with mods easily, but i think for the majority of the players it is not necessary nor desirable.Khazul wrote: Thu Dec 12, 2024 1:50 pm don't really see a good reason for this restriction other than forcing people to wait for much longer than they may like.
mmmPI wrote: Fri Dec 13, 2024 2:30 pmObviously you do what you want, but that seem weird to me that you complain things are taking long when you use a slow and inneficient method and suggest another even slower one as a potential solution. I thought doing the math would have been enough a good reason to open eyes.Khazul wrote: Fri Dec 13, 2024 1:40 pm Well maybe it is - but also maybe I would like to stock actual fuel to keep it inventoried separately from ingredients or whatever. Does it matter how I like play? You do you - Ill do me.
It's fairly obvious i didn't kept the result, you can see for yourself here the receipe if you don't have it mind : https://wiki.factorio.com/Thruster_fuel
Or maybe I know I don't need to and just need to get a ship moving even slowly, so it can become self sufficient.mmmPI wrote: Fri Dec 13, 2024 3:40 pmIt's fairly obvious i didn't kept the result, you can see for yourself here the receipe if you don't have it mind : https://wiki.factorio.com/Thruster_fuel
2 carbon 1 calcite and 100 water or 2 ice, is yielding 1500 thruster fuel.
1500 thruster fuel is 3 stack of barrels, for 2 carbon 1 calcite and 2 ice lol
Your comment seem to me that you can't just do a quick eyeball estimation, so it further confirm my thought that some rubber band is not superfluous x).
Yeah you are free to use the slow and inefficient method for this, my comment was just meant at illutrating a reason to do otherwise, another alternative method. That would work better than the proposed solution.Khazul wrote: Fri Dec 13, 2024 3:52 pm Or maybe I know I don't need to and just need to get a ship moving even slowly, so it can become self sufficient.
You can fit 50 fluid in a barrel, and 10 barrel per stack, so 500 fluid per stack of barrels hence 1500 require 3 stacks. When you just send 3 asteroids you get much much more fuel. I would advise doing the math as you said you thought of shipping barrel and even suggested it should be possible claiming to see no reason why you are forced to wait longer than necessary.Khazul wrote: Fri Dec 13, 2024 3:52 pm Anyway - past caring about arguing [Moderated by Koub : don't be aggressive] - 12-13-2024, 15-52-36.png