[boskid][2.0.11] curved rails are more efficient than straight rails for straight travel, distance per item

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sparr
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[boskid][2.0.11] curved rails are more efficient than straight rails for straight travel, distance per item

Post by sparr »

10-28-2024, 10-45-35.png
10-28-2024, 10-45-35.png (555.97 KiB) Viewed 608 times
Top is 10 rails, bottom is 8 (two per curve).

In viewtopic.php?f=23&t=112810 it was acknowledged that rails can't have perfect lengths since everything gets done in integer quantities. That said, I think the straight rail option should be the optimal one, so that players aren't incentivized to build wiggly track just to save resources. If the curves here cost 3 each instead of 2, that would make this 10 vs 12, which would feel about right to me.
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Re: [2.0.11] curved rails are more efficient than straight rails for straight travel, distance per item

Post by boskid »

Thanks for the report however i am not considering this to be a bug. To fix all of those i would have to effectively take all the rail costs and set them to be length/2 rounded up.
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Re: [2.0.11] curved rails are more efficient than straight rails for straight travel, distance per item

Post by sparr »

How about just rounded normally? The curved rail shown here is over 5 tiles from end to end, that's over 2.5 rails, so it would be 3 even with "standard" rounding, no need to enforce round up / ceil.
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Re: [2.0.11] curved rails are more efficient than straight rails for straight travel, distance per item

Post by boskid »

Ok, curved rails will cost 3 rail items. This will be changed in 2.0.13.
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