[2.0.11] UserVerificationMissing for public server

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NattyK
Manual Inserter
Manual Inserter
Posts: 1
Joined: Mon Oct 28, 2024 2:16 pm
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[2.0.11] UserVerificationMissing for public server

Post by NattyK »

Hello, I'm having difficulty with connecting to a dedicated server using server browser or public IP while userverification is enabled in the server settings.

Server is installed using docker container factoriotools/factorio, set up using the guide and everything has been left default. Container is running on host network (also tried with bridge but no difference), port 34197 is published as UDP, 27015 as TCP. Port forwarding enabled for 34197 for UDP (also tried both UDP and TCP). I have tried deleting and re-creating the port forwarding.

If userverification is true, I get error "Refusing connection ... UserVerificationMissing" unless using local IP. Client is logged in. The client is able to connect to other public servers, just not this one.

If userverification is false, then I can connect fine using public IP.

Here is a server log when userverification is true and client attempting connecting from server browser:

Code: Select all

+ FACTORIO_VOL=/factorio
+ LOAD_LATEST_SAVE=true
+ GENERATE_NEW_SAVE=false
      
=
      
+ SAVE_NAME=
+ BIND=
+ CONSOLE_LOG_LOCATION=
+ mkdir -p /factorio
+ mkdir -p /factorio/saves
+ mkdir -p /factorio/config
+ mkdir -p /factorio/mods
+ mkdir -p /factorio/scenarios
+ mkdir -p /factorio/script-output
+ [[ ! -f /factorio/config/rconpw ]]
+ [[ ! -f /factorio/config/server-settings.json ]]
+ [[ ! -f /factorio/config/map-gen-settings.json ]]
+ [[ ! -f /factorio/config/map-settings.json ]]
++ find -L /factorio/saves -iname '*.tmp.zip' -mindepth 1
++ wc -l
+ NRTMPSAVES=0
+ [[ 0 -gt 0 ]]
+ [[ '' == \t\r\u\e ]]
+ ./docker-dlc.sh
Enable mod elevated-rails for DLC
Enable mod quality for DLC
Enable mod space-age for DLC
+ EXEC=
++ id -u
+ [[ 0 == 0 ]]
+ usermod -o -u 845 factorio
usermod: no changes
+ groupmod -o -g 845 factorio
+ chown -R factorio:factorio /factorio
+ EXEC='runuser -u factorio -g factorio --'
+ [[ -f /bin/box64 ]]
+ sed -i '/write-data=/c\write-data=\/factorio/' /opt/factorio/config/config.ini
++ find -L /factorio/saves -iname '*.zip' -mindepth 1
++ wc -l
+ NRSAVES=1
+ [[ false != true ]]
+ [[ 1 == 0 ]]
+ [[ false == true ]]
+ FLAGS=(--port "$PORT" --server-settings "$CONFIG/server-settings.json" --server-banlist "$CONFIG/server-banlist.json" --rcon-port "$RCON_PORT" --server-whitelist "$CONFIG/server-whitelist.json" --use-server-whitelist --server-adminlist "$CONFIG/server-adminlist.json" --rcon-password "$(cat "$CONFIG/rconpw")" --server-id /factorio/config/server-id.json --mod-directory "$MODS")
++ cat /factorio/config/rconpw
+ '[' -n '' ']'
+ '[' -n '' ']'
+ [[ true == true ]]
+ FLAGS+=(--start-server-load-latest)
+ exec runuser -u factorio -g factorio -- /opt/factorio/bin/x64/factorio --port 34197 --server-settings /factorio/config/server-settings.json --server-banlist /factorio/config/server-banlist.json --rcon-port 27015 --server-whitelist /factorio/config/server-whitelist.json --use-server-whitelist --server-adminlist /factorio/config/server-adminlist.json --rcon-password {rconpw} --server-id /factorio/config/server-id.json --mod-directory /factorio/mods --start-server-load-latest
   0.001 2024-10-28 14:07:54; Factorio 2.0.11 (build 79682, linux64, headless, space-age)
   0.002 Operating system: Linux
   0.002 Program arguments: "/opt/factorio/bin/x64/factorio" "--port" "34197" "--server-settings" "/factorio/config/server-settings.json" "--server-banlist" "/factorio/config/server-banlist.json" "--rcon-port" "27015" "--server-whitelist" "/factorio/config/server-whitelist.json" "--use-server-whitelist" "--server-adminlist" "/factorio/config/server-adminlist.json" "--rcon-password" <private> "--server-id" "/factorio/config/server-id.json" "--mod-directory" "/factorio/mods" "--start-server-load-latest" 
   0.002 Config path: /opt/factorio/config/config.ini
   0.002 Read data path: /opt/factorio/data
   0.002 Write data path: /factorio [89039/449073MB]
   0.002 Binaries path: /opt/factorio/bin
   0.044 System info: [CPU: Intel(R) Core(TM) i7-8700K CPU @ 3.70GHz, 12 cores, RAM: 15842 MB]
   0.044 Environment: DISPLAY=<unset> WAYLAND_DISPLAY=<unset> DESKTOP_SESSION=<unset> XDG_SESSION_DESKTOP=<unset> XDG_CURRENT_DESKTOP=<unset> SDL_VIDEODRIVER=<unset> __GL_FSAA_MODE=<unset> __GL_LOG_MAX_ANISO=<unset> __GL_SYNC_TO_VBLANK=<unset> __GL_SORT_FBCONFIGS=<unset> __GL_YIELD=<unset>
   0.048 Running in headless mode
   0.048 Audio is disabled
   0.074 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   0.075 Info ModManager.cpp:434: FeatureFlag freezing = true
   0.075 Info ModManager.cpp:434: FeatureFlag quality = true
   0.075 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   0.075 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   0.075 Info ModManager.cpp:434: FeatureFlag space-travel = true
   0.075 Info ModManager.cpp:434: FeatureFlag spoiling = true
   0.096 Loading mod core 0.0.0 (data.lua)
   0.134 Loading mod base 2.0.11 (data.lua)
   0.379 Loading mod elevated-rails 2.0.11 (data.lua)
   0.414 Loading mod quality 2.0.11 (data.lua)
   0.431 Loading mod space-age 2.0.11 (data.lua)
   0.891 Loading mod base 2.0.11 (data-updates.lua)
   0.900 Loading mod quality 2.0.11 (data-updates.lua)
   0.915 Loading mod space-age 2.0.11 (data-updates.lua)
   1.004 Checksum for core: 1043092351
   1.004 Checksum of base: 708330460
   1.004 Checksum of elevated-rails: 1891730324
   1.004 Checksum of quality: 4264147466
   1.004 Checksum of space-age: 4032004066
   1.430 Prototype list checksum: 124222065
   1.485 Info PlayerData.cpp:66: Local player-data.json available, timestamp 1730085668
   1.485 Info PlayerData.cpp:73: Cloud player-data.json unavailable
   1.495 Factorio initialised
   1.497 Info ServerSynchronizer.cpp:20: nextHeartbeatSequenceNumber(0) initialized Synchronizer nextTickClosureTick(0).
   1.497 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(Ready) to(PreparedToHostGame)
   1.497 Info ServerMultiplayerManager.cpp:803: updateTick(18446744073709551615) changing state from(PreparedToHostGame) to(CreatingGame)
   1.499 Loading map /factorio/saves/_autosave1.zip: 993062 bytes.
   1.510 Loading level.dat: 1468058 bytes.
   1.517 Info Scenario.cpp:178: Map version 2.0.11-3
   1.556 Blueprint storage "blueprint-storage-2.dat" was not found, trying to load previous version storage "blueprint-storage.dat"
   1.557 Loading script.dat: 1222 bytes.
   1.560 Checksum for script __level__/control.lua: 2463946943
   1.562 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:34197}))
   1.562 Hosting game at IP ADDR:({0.0.0.0:34197})
   1.562 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-server-padlock-2?api_version=6
   1.907 Info AuthServerConnector.cpp:108: Obtained serverPadlock for serverHash (htrwZUdGYApCvUc5xL0Wjd43bhsHACjY) from the auth server.
   1.907 Info ServerMultiplayerManager.cpp:803: updateTick(13128) changing state from(CreatingGame) to(InGame)
   2.015 Info ServerRouter.cpp:664: Asking pingpong servers (pingpong1.factorio.com:34197, pingpong2.factorio.com:34197, pingpong3.factorio.com:34197, pingpong4.factorio.com:34197) for own address
   2.015 Info UDPSocket.cpp:44: Opening socket for broadcast
   2.015 Error InterruptibleStdioStream.cpp:60: Got EOF on stdin; closing
   2.016 Info RemoteCommandProcessor.cpp:129: Starting RCON interface at IP ADDR:({0.0.0.0:27015})
   2.016 Info CommandLineMultiplayer.cpp:288: Maximum segment size = 100; minimum segment size = 25; maximum-segment-size peer count = 10; minimum-segment-size peer count = 20
   2.050 Info ServerRouter.cpp:547: Own address is IP ADDR:({XX.XX.XX.XX:34197}) (confirmed by pingpong3)
   2.133 Info ServerRouter.cpp:547: Own address is IP ADDR:({XX.XX.XX.XX:34197}) (confirmed by pingpong2)
   2.200 Info ServerRouter.cpp:547: Own address is IP ADDR:({XX.XX.XX.XX:34197}) (confirmed by pingpong4)
   2.244 Info MatchingServer.cpp:123: Matching server game `18938361` has been created.
   2.249 Info ServerMultiplayerManager.cpp:735: Matching server connection resumed
 201.168 ConnectionRequestReplyConfirm (type(ConnectionRequestReplyConfirm) ) from(IP ADDR:({192.168.1.254:34197}))
 201.169 Refusing connection for address (IP ADDR:({192.168.1.254:34197})), username (NattyK). UserVerificationMissing
And here is the client:

Code: Select all

   0.016 2024-10-28 10:08:31; Factorio 2.0.11 (build 79682, win64, steam, space-age)
   0.016 Operating system: Windows 11 (build 22621) 
   0.000 Initializing Steam API.
   0.016 Program arguments: "F:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe" 
   0.016 Config path: C:/Users/user/AppData/Roaming/Factorio/config/config.ini
   0.016 Read data path: F:/Games/Steam/steamapps/common/Factorio/data
   0.016 Write data path: C:/Users/user/AppData/Roaming/Factorio [270588/975912MB]
   0.017 Binaries path: F:/Games/Steam/steamapps/common/Factorio/bin
   0.190 System info: [CPU: AMD Ryzen 7 5800X3D 8-Core Processor, 16 cores, RAM: 16321/32682 MB, page: 24425/44970 MB, virtual: 4351/134217727 MB, extended virtual: 0 MB]
   0.207 Memory info:
   0.208  [0]: Team Group Inc. TEAMGROUP-UD4-3600 16384 MB 3600 MHz 1.2 v
   0.208  [1]: Team Group Inc. TEAMGROUP-UD4-3600 16384 MB 3600 MHz 1.2 v
   0.226 Display options: [FullScreen: false] [VSync: true] [UIScale: automatic (100.0%)] [Native DPI: true] [Screen: 255] [Special: lmw] [Lang: en]
   0.470 Video driver: windows
   0.470 Available displays: 2
   0.470  [1]: \\.\DISPLAY2 - NVIDIA GeForce RTX 3080 {0x05, [0,0], 3440x1440, 32bit, 175Hz}
   0.471  [0]: \\.\DISPLAY1 - NVIDIA GeForce RTX 3080 {0x01, [-1920,174], 1920x1080, 32bit, 165Hz}
   0.554 [Direct3D11] Display: 0, Output: 0, DisplayAdapter: 0, RenderingAdapter: -1; d3dcompiler_47.dll
   1.116 Initialised Direct3D[0]: NVIDIA GeForce RTX 3080; id: 10de-2206; driver: nvldumdx.dll 32.0.15.6109
   1.116   D3D Feature Level: 11.1, DXGI 1.5+, SwapChain: 3,flip-discard,-,-,-,none
   1.116   [Local Video Memory] Budget: 9285MB, CurrentUsage: 26MB, Reservation: 0/4770MB
   1.116   [Non-Local Vid.Mem.] Budget: 15573MB, CurrentUsage: 11MB, Reservation: 0/7914MB
   1.116   Tiled resources: Tier 2
   1.116   Unified Memory Architecture: No
   1.116   BGR 565 Supported: Yes
   1.116   MaximumFrameLatency: 3, GPUThreadPriority: 0
   1.116 Graphics settings preset: very-high
   1.116   Dedicated video memory size 10053 MB
   1.206 Desktop composition is active.
   1.206 Graphics options: [Graphics quality: high] [Video memory usage: all] [DXT: high-quality]
   1.206                   [Max threads (load/render): 32/8] [Max texture size: 0] [Tex.Stream.: false] [Rotation quality: normal] [Other: STDCWT] [B:0,C:0,S:100]
   1.246 [Audio] Driver:wasapi, Device:Default device, Depth:16, Channels:2, Frequency:44100
   2.230 Info ModManager.cpp:434: FeatureFlag expansion-shaders = true
   2.230 Info ModManager.cpp:434: FeatureFlag freezing = true
   2.230 Info ModManager.cpp:434: FeatureFlag quality = true
   2.230 Info ModManager.cpp:434: FeatureFlag rail-bridges = true
   2.230 Info ModManager.cpp:434: FeatureFlag segmented-units = true
   2.230 Info ModManager.cpp:434: FeatureFlag space-travel = true
   2.230 Info ModManager.cpp:434: FeatureFlag spoiling = true
   2.246 Loading mod core 0.0.0 (data.lua)
   2.355 Loading mod base 2.0.11 (data.lua)
   3.734 Loading mod elevated-rails 2.0.11 (data.lua)
   3.962 Loading mod quality 2.0.11 (data.lua)
   4.101 Loading mod space-age 2.0.11 (data.lua)
   7.737 Loading mod base 2.0.11 (data-updates.lua)
   7.762 Loading mod quality 2.0.11 (data-updates.lua)
   7.958 Loading mod space-age 2.0.11 (data-updates.lua)
   8.116 Checksum for core: 1043092351
   8.116 Checksum of base: 708330460
   8.116 Checksum of elevated-rails: 1891730324
   8.116 Checksum of quality: 4264147466
   8.116 Checksum of space-age: 4032004066
   8.427 Prototype list checksum: 124222065
   8.535 Loading sounds...
  16.667 Info PlayerData.cpp:68: Local player-data.json unavailable
  16.667 Info PlayerData.cpp:71: Cloud player-data.json available, timestamp 1730085992
  17.025 Initial atlas bitmap size is 16384
  17.049 Created an atlas bitmap (size 16384x16384) [none]
  17.069 Created an atlas bitmap (size 16384x16380) [none]
  17.097 Created an atlas bitmap (size 16384x16384) [none]
  17.099 Created an atlas bitmap (size 16384x15444) [none]
  17.099 Created an atlas bitmap (size 16384x8392) [decal]
  17.104 Created an atlas bitmap (size 16384x16384) [low-object]
  17.104 Created an atlas bitmap (size 4096x1472) [low-object]
  17.105 Created an atlas bitmap (size 16384x13440) [corpse-decay]
  17.105 Created an atlas bitmap (size 16384x5596) [none]
  17.105 Created an atlas bitmap (size 1676x79) [not-compressed]
  17.106 Created an atlas bitmap (size 8192x6096) [mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.113 Created an atlas bitmap (size 16384x16320) [terrain, mipmap, linear-minification, linear-mip-level]
  17.113 Created an atlas bitmap (size 16384x4832) [terrain, mipmap, linear-minification, linear-mip-level]
  17.113 Created an atlas bitmap (size 8192x3872) [terrain-effect-map, mipmap, linear-minification, linear-mip-level]
  17.113 Created an atlas bitmap (size 4096x3104) [smoke, mipmap, linear-minification, linear-magnification]
  17.114 Created an atlas bitmap (size 8192x2576) [mipmap]
  17.114 Created an atlas bitmap (size 2048x1520) [mipmap]
  17.114 Created an atlas bitmap (size 4096x3152) [mipmap]
  17.114 Created an atlas bitmap (size 4096x3152) [mipmap]
  17.115 Created an atlas bitmap (size 4096x3152) [mipmap]
  17.115 Created an atlas bitmap (size 8192x3792) [icon, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level]
  17.116 Created an atlas bitmap (size 16384x6120) [alpha-mask]
  17.141 Created an atlas bitmap (size 16384x16380) [shadow, linear-magnification, alpha-mask]
  17.148 Created an atlas bitmap (size 16384x16368) [shadow, linear-magnification, alpha-mask]
  17.148 Created an atlas bitmap (size 16384x8364) [shadow, linear-magnification, alpha-mask]
  17.149 Created an atlas bitmap (size 8192x2352) [shadow, mipmap, linear-magnification, alpha-mask]
  17.149 Created an atlas bitmap (size 2048x496) [icon-background, not-compressed, mipmap, linear-minification, linear-magnification, linear-mip-level, ]
  17.149 Loading 3D bitmaps.
  17.839 Texture processor created (2048). GPU accelerated compression Supported: yes, Enabled: yes/yes. Test passed. YCoCgDXT PSNR: 35.83, BC3 PSNR: 33.82
  17.843 Parallel sprite loader initialized (threads: 15, bitmaps: 8227)
  35.561 Sprites loaded
  35.574 Generated mipmaps (4) for atlas [5] of size 16384x16384   
  35.586 Generated mipmaps (4) for atlas [6] of size 4096x1472   
  35.598 Generated mipmaps (3) for atlas [10] of size 8192x6096   
  35.610 Generated mipmaps (3) for atlas [11] of size 16384x16320   
  35.622 Generated mipmaps (3) for atlas [12] of size 16384x4832   
  35.634 Generated mipmaps (3) for atlas [13] of size 8192x3872   
  35.645 Generated mipmaps (3) for atlas [14] of size 4096x3104   
  35.682 Generated mipmaps (3) for atlas [15] of size 8192x2576   
  35.694 Generated mipmaps (3) for atlas [16] of size 2048x1520   
  35.706 Generated mipmaps (3) for atlas [17] of size 4096x3152   
  35.730 Generated mipmaps (3) for atlas [18] of size 4096x3152   
  35.742 Generated mipmaps (3) for atlas [19] of size 4096x3152   
  35.754 Generated mipmaps (5) for atlas [20] of size 8192x3792   
  35.766 Generated mipmaps (3) for atlas [25] of size 8192x2352   
  35.800 Custom mipmaps uploaded (3203)
  36.075 Factorio initialised
  36.080 Steam Storage Quota: 23067/23841
  56.597 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:0}))
  58.858 Info UDPSocket.cpp:233: Closing socket
  58.858 Info UDPSocket.cpp:263: Socket closed
  58.858 Info UDPSocket.cpp:233: Closing socket
  58.859 Joining game IP ADDR:({XX.XX.XX.XX:34197})
  58.859 Info UDPSocket.cpp:38: Opening socket
  58.860 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
  68.868 Error ClientMultiplayerManager.cpp:85: MultiplayerManager failed: "Could not establish network communication with server."
  68.868 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(InitializationFailed)
  73.587 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
  73.587 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(InitializationFailed) to(Disconnected)
  73.589 Info UDPSocket.cpp:233: Closing socket
  73.589 Info UDPSocket.cpp:263: Socket closed
 132.950 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:0}))
 134.298 Info UDPSocket.cpp:233: Closing socket
 134.298 Info UDPSocket.cpp:263: Socket closed
 134.298 Info UDPSocket.cpp:233: Closing socket
 134.300 Joining game IP ADDR:({XX.XX.XX.XX:34197})
 134.300 Info UDPSocket.cpp:38: Opening socket
 134.300 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
 144.303 Error ClientMultiplayerManager.cpp:85: MultiplayerManager failed: "Could not establish network communication with server."
 144.303 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(InitializationFailed)
 146.104 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
 146.104 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(InitializationFailed) to(Disconnected)
 146.105 Info UDPSocket.cpp:233: Closing socket
 146.105 Info UDPSocket.cpp:263: Socket closed
 146.917 Info UDPSocket.cpp:32: Opening socket at (IP ADDR:({0.0.0.0:0}))
 161.791 Info UDPSocket.cpp:233: Closing socket
 161.791 Info UDPSocket.cpp:263: Socket closed
 161.791 Info UDPSocket.cpp:233: Closing socket
 161.792 Joining game IP ADDR:({XX.XX.XX.XX:34197})
 161.792 Info UDPSocket.cpp:38: Opening socket
 161.792 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
 163.870 Connection refused
 163.870 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
 163.870 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(Disconnected)
 163.872 Info HttpSharedState.cpp:55: Downloading https://auth.factorio.com/generate-user-server-key-2?api_version=6
 164.032 Info AuthServerConnector.cpp:146: Received key from auth server.
 164.032 Info UDPSocket.cpp:233: Closing socket
 164.032 Info UDPSocket.cpp:263: Socket closed
 164.032 Joining game IP ADDR:({XX.XX.XX.XX:34197})
 164.032 Info UDPSocket.cpp:38: Opening socket
 164.033 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Ready) to(Connecting)
 174.036 Error ClientMultiplayerManager.cpp:85: MultiplayerManager failed: "Could not establish network communication with server."
 174.036 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(Connecting) to(InitializationFailed)
 175.771 Info ClientMultiplayerManager.cpp:196: Quitting multiplayer connection.
 175.771 Info ClientMultiplayerManager.cpp:603: UpdateTick(18446744073709551615) changing state from(InitializationFailed) to(Disconnected)
 175.773 Info UDPSocket.cpp:233: Closing socket
 175.773 Info UDPSocket.cpp:263: Socket closed
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