[2.0.11] Desyncs until server is restarted

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
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hypergonial
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[2.0.11] Desyncs until server is restarted

Post by hypergonial »

I was just admiring my Gleba base not doing anything in particular when I desynced from my headless linux server, and the server from that point on immediately desynced me on every subsequent join. A restart of the server fixed the issue. I am not using any mods besides SA and it's dependencies.

Uploaded one of the desync reports here, as I couldn't upload it to the site (Probably too big?): https://cloud.hypergonial.com/s/RxhiYFElvBGoqeh (Password: factorio)
robot256
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Re: [2.0.11] Desyncs until server is restarted

Post by robot256 »

FYI, several desync bugs have been fixed since you posted this bug report. Have you tested your save and server with the latest version?
My mods: Multiple Unit Train Control, RGB Pipes, Shipping Containers, Rocket Log, Smart Artillery Wagons.
Maintainer of Auto Deconstruct, Cargo Ships, Vehicle Wagon, Honk, Shortwave.
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