Make personal roboport area dependent on charge

Post your ideas and suggestions how to improve the game.

Moderator: ickputzdirwech

mrvn
Smart Inserter
Smart Inserter
Posts: 5999
Joined: Mon Sep 05, 2016 9:10 am
Contact:

Make personal roboport area dependent on charge

Post by mrvn »

TL;DR
The construction area of the personal roboport should decrease when it looses charge servicing a smaller and smaller area.

What?
The construction area of the personal roboport should be 0 when it is out of charge and linearly increase to it's full range when it gains charge.
Why?
I just noticed that the movement bonus of the exoskeleton depends on it's charge and I think that would be a nice feature for the roboport too. Besides a nice gimmick this would also cause the construction bots to build nearby entities first, doing quicker work and using less electricity per entity until the roboport can catch up and recharge.
Post Reply

Return to “Ideas and Suggestions”