Flamethrower turret can be used to connect fluid networks with differnt liquids. The liquid in one of the liquid networks is entirely lost.
See before and after in these screenshots:
It happens always and the game should prevent the build as it does when I try to connect differing liquid networks by other means.
[boskid][2.0.11] Flamethrower turret ignores liquid mixing rules
[boskid][2.0.11] Flamethrower turret ignores liquid mixing rules
- Attachments
-
- factorio-current.log
- (8.16 KiB) Downloaded 16 times
-
- Filter Inserter
- Posts: 358
- Joined: Thu Jun 01, 2017 12:05 pm
- Contact:
Re: [2.0.11] Flamethrower turret ignores liquid mixing rules
It's always been possible to connect different fluid systems using bots, just place a ghost pipe between two fluid systems and you have them connected.
It shouldn't delete the fluid though, it's still in there if you click the pipe. Just the cleanup isn't that simple anymore, when you separate them again, since 2.0 the fluid will randomly be in one or the other.
It shouldn't delete the fluid though, it's still in there if you click the pipe. Just the cleanup isn't that simple anymore, when you separate them again, since 2.0 the fluid will randomly be in one or the other.
Re: [boskid][2.0.11] Flamethrower turret ignores liquid mixing rules
Thanks for the report. Issue is now fixed for 2.0.13