[2.0.11] Train Stop Not Sending Signals

Bugs that we were not able to reproduce, and/or are waiting for more detailed info.
AstralPhoenix
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[2.0.11] Train Stop Not Sending Signals

Post by AstralPhoenix »

Version 2.0.11
Configurations:
1. No mods
2. Only elevated rails
3. Elevated rails, quality and space age
4. Only quality.

Setup:
Connect a train stop to an electric pole then to a light with green wire
Train Stop->Electric Pole->Light
Ensure power is provided to the pole.
Ensure power is provided to the light.
Ensure a train is stopped at train stop.
Check any signaling behavior in the train stop options; all, one, none, many, any. Force-Enabled (circuitry) or naturally-on (without circuitry).
Set light behavior to "Enable for T > 0" (this correlates to the Train ID signal)
Park a train at the stop, manually or by scheduling.

Expected behavior:
Light should illuminate, and power pole should display a value based on train stop options.
T for train ID
C for count, etc.
So for a Train ID 12, the electric pole should display T as 12, if the train id checkbox is checked on the train stop.

Actual Behavior:
Light does no illuminate.
Power pole does not display values provided by train stop, power pole DOES display values from other objects/entities, like iron chest signals

Hypothesis:
Train stops are not sending signals, since 2.0 (guessing the version).

Research:
Originally discovered in multiplayer.
Tried with the same save in single player, does not produce expected behavior.
Tried with brand new saves, does not produce expected behavior.
Tried with a pre-2.0 save; Produces expected behavior. However, any newly placed stops (running old save on new version) will not work as expected.
The old stops behave expectedly.
Newly placed stop behave unexpectedly.
Used scenario editor with elevated rails, quality and space age. Misbehaves.
Scenario editor with no mods. Misbehaves.
Scenario editor with just elevate rails: misbehave.
Scenario editor with no mods, and all item are in item form and let the player place them: misbehave.


Conclusion:
I cannot get train stops to send a signal in 2.0.11
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boskid
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Re: [2.0.11] Train Stop Not Sending Signals

Post by boskid »

Thanks for the report however i cannot reproduce any issues. Would you like to provide a save file that shows the issue as it happens?
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AstralPhoenix
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Re: [2.0.11] Train Stop Not Sending Signals

Post by AstralPhoenix »

That's very odd, I'm not using a specific save file. Even new saves aren't immune to this. Let me do some more research and see if I can identify the problem on my end.
mmmPI
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Re: [2.0.11] Train Stop Not Sending Signals

Post by mmmPI »

AstralPhoenix wrote: Sun Oct 27, 2024 4:04 am Park a train at the stop, manually or by scheduling.

Expected behavior:
Light should illuminate, and power pole should display a value based on train stop options.
If you park manually, there will be no detection by the station, and no signal will be sent.

If you park the train by scheduling however, it would.
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Re: [2.0.11] Train Stop Not Sending Signals

Post by AstralPhoenix »

I tried a new map, single player, added/cheat and rebuilt it again.
Still nothing.
Save file attached.
EDIT: This isn't necessary. A previous post has shown the light.
Attachments
asd.zip
(2.37 MiB) Downloaded 12 times
Last edited by AstralPhoenix on Mon Oct 28, 2024 3:55 am, edited 1 time in total.
AstralPhoenix
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Re: [2.0.11] Train Stop Not Sending Signals

Post by AstralPhoenix »

mmmPI wrote: Mon Oct 28, 2024 3:40 am
AstralPhoenix wrote: Sun Oct 27, 2024 4:04 am Park a train at the stop, manually or by scheduling.

Expected behavior:
Light should illuminate, and power pole should display a value based on train stop options.
If you park manually, there will be no detection by the station, and no signal will be sent.

If you park the train by scheduling however, it would.
Ok, so that actually works. Even if I control click the station, manually park it myself, etc it never activated, but you are correct. Scheduled parking activates the signals.
Can this still be a bug report? I feel like this is unintended behavior, and if it's not I'll be running off to make a feature suggestion.
Very frustrating. Thank you for your post.
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Re: [2.0.11] Train Stop Not Sending Signals

Post by mmmPI »

save works fine for me when i put fuel and use automatic drive.

As mentionned, when manually parking by manyally driving or manually placing the train without fuel in front of the station, no signal will be detected. It's only when you sent it in automatic mode.
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Re: [2.0.11] Train Stop Not Sending Signals

Post by mmmPI »

AstralPhoenix wrote: Mon Oct 28, 2024 3:54 am Even if I control click the station
Control click would activate it if it had some fuel.
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