Mods/scenarios with multiple forces broken

Bugs that are actually features.
bits-orio
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Mods/scenarios with multiple forces broken

Post by bits-orio »

Hello,
One the the very popular PvPish mod called OARC is simply broken due to the remote view capabilities of 2.0.
So players of one force can simply change recipes or inserter filters of another force remotely.
This is completely game breaking and also allows griefing from someone not belonging to the force they are editing recipes on.
This is a factorio bug I think.
Thanks for looking into this.
-bits
Rseding91
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Re: Mods/scenarios with multiple forces broken

Post by Rseding91 »

Thanks for the report however I’m unsure what you’re referring to. Changing entities is still as far as I know limited to your own force even in remote view.

Do you have some examples where it isn’t working correctly?
If you want to get ahold of me I'm almost always on Discord.
bits-orio
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Re: Mods/scenarios with multiple forces broken

Post by bits-orio »

Rseding91 wrote: Thu Oct 24, 2024 7:45 pm Do you have some examples where it isn’t working correctly?
I have uploaded a video showing the bug. You can check it out yourself on the same server that I got on.
But it requires 2.0.9.
Also you will have to join any team to get out of the new player staging area.

Recorded bug here: https://www.youtube.com/watch?v=SoKk3ZLfVwo
Genhis
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Re: Mods/scenarios with multiple forces broken

Post by Genhis »

Hello, I'm unable to reproduce it. Enemy forces can't alter each other's entities in remote view. This is likely a mod error. If you still think it's a bug in the engine, please share the save file.
bits-orio
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Re: Mods/scenarios with multiple forces broken

Post by bits-orio »

Genhis wrote: Thu Oct 24, 2024 9:10 pm Hello, I'm unable to reproduce it. Enemy forces can't alter each other's entities in remote view. This is likely a mod error. If you still think it's a bug in the engine, please share the save file.
Hmm, okay. Yes sorry it turned out a false alarm.

The mod owner just messaged me that it could be because the forces are friends.
The reason he made forces friends because he didn't want turrets to automatically attack each other.

But this may not be a factorio bug, sorry about that. Close this thread please.
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