[2.0.10] Text fields have a different feel than v1.1
Moderator: ickputzdirwech
[2.0.10] Text fields have a different feel than v1.1
This is an admittedly broad topic, and I have some examples where behaviour is now different, and, in my opinion, a regression.
Entering a literal 1/0 as a circuit value will somehow be evaluated to 2147483647. It's neat that we can use mathematical expressions (and thus the naive \d+ regex from example 2 is exposed as incomplete), but division by zero should result in an error. What's more, if we can use mathematical expressions, the letter 'e' has a specific, constant value. From example 2, it is reasonable to consider that 100e should be evaluated as 100 * e, or 271.82818..., though I doubt that is what most people would expect.
Re: [2.0.10] Text fields have a different feel than v1.1
[Koub] Moved to Ideas and Suggestions : what you described was almost certainly done on purpose, so it's not a bug. But it's OK to request for a change or a rollback.
Koub - Please consider English is not my native language.
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Re: [2.0.10] Text fields have a different feel than v1.1
Annoyingly, e is also commonly used as a shorthand for x10^(... but I guess in Factorio it would be better if it got hijacked to remove focus instead ?
I have noticed similar issues when editing trains station names... (sadly, cannot hijack 'e' there !) : a funny side-effect is that the next key I though about was Enter... which makes you climb aboard the train instead !
(Escape works.)
(Which could be a useful defensive measure in case you're attacked.)
I have noticed similar issues when editing trains station names... (sadly, cannot hijack 'e' there !) : a funny side-effect is that the next key I though about was Enter... which makes you climb aboard the train instead !
(Which could be a useful defensive measure in case you're attacked.)
BobDiggity (mod-scenario-pack)

