[2.0.8] Crash (LuaGameScript::pushOnUnitAddedToGroup)

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DaNeo
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Joined: Tue Jul 21, 2015 3:04 pm
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[2.0.8] Crash (LuaGameScript::pushOnUnitAddedToGroup)

Post by DaNeo »

Server and client Crash

Client Log:

Code: Select all

29096.059 Error CrashHandler.cpp:503: Exception Code: c0000005, Address: 0x00007ff7b8d68eb4
ModuleBase: 0x00007ff7b80e0000, ImageSize: 027e1000, RelativeAddress: 00c88eb4
29096.059 Error CrashHandler.cpp:509: Access Violation: Read at address 0000000000000058
29096.059 Error CrashHandler.cpp:523: Exception Context:
rax=0000000000000000, rbx=0000008d5164c688, rcx=000001f43c85f480,
rdx=0000008d5164c680, rsi=000001f46389f250, rdi=000001f43c85f480,
rip=00007ff7b8d68eb4, rsp=0000008d5164c550, rbp=0000000000000000,
 r8=0000000000000003,  r9=000001f43c892a60, r10=000001f46389f250,
r11=000001f46389f250, r12=0000000000000095, r13=000001f4400ed410,
r14=000001f4400ed410, r15=0000000000000001
29096.059 Crashed in F:\Games\Steam\steamapps\common\Factorio\bin\x64\Factorio.exe (0x00007ff7b80e0000 - 0x00007ff7ba8c1000)
Factorio crashed. Generating symbolized stacktrace, please wait ...
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\libraries\StackWalker\StackWalker.cpp(924): StackWalker::ShowCallstack
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\Logger.cpp(337): Logger::writeStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\Logger.cpp(379): Logger::logStacktrace
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\CrashHandler.cpp(185): CrashHandler::writeStackTrace
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\CrashHandler.cpp(552): CrashHandler::SehHandler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC3B04027)
00007FFCC3B04027 (KERNELBASE): (filename not available): UnhandledExceptionFilter
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC6115818)
00007FFCC6115818 (ntdll): (filename not available): memset
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC60FCE46)
00007FFCC60FCE46 (ntdll): (filename not available): _C_specific_handler
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC61128BF)
00007FFCC61128BF (ntdll): (filename not available): _chkstk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC60C2554)
00007FFCC60C2554 (ntdll): (filename not available): RtlRaiseException
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC61113CE)
00007FFCC61113CE (ntdll): (filename not available): KiUserExceptionDispatcher
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Script\LuaGameScript.cpp(3696): LuaGameScript::pushOnUnitAddedToGroup
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Script\LuaEventDispatcher.cpp(763): LuaEventDispatcher::run
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Script\LuaEventDispatcher.cpp(565): LuaEventDispatcher::dispatch
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\AI\GroupBehavior.cpp(285): GroupBehavior::activate
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\AI\Commandable.cpp(143): Commandable::setCommand
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Entity\SpiderUnit.cpp(221): Unit::setCommand
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\AI\Commander.cpp(251): Commander::sendUnitToGroupForAttack
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Entity\EnemySpawner.cpp(213): EnemySpawner::handlePollution
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Entity\EnemySpawner.cpp(160): EnemySpawner::update
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Surface\Chunk.cpp(433): Chunk::updateActiveEntities
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Surface\Chunk.cpp(487): Chunk::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Surface\Surface.cpp(2366): Surface::update
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Map\Map.cpp(1270): Map::updateEntities
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Game.cpp(174): Game::update
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Scenario\Scenario.cpp(1150): Scenario::updateStep
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\MainLoop.cpp(1397): MainLoop::gameUpdateStep
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\MainLoop.cpp(1206): MainLoop::gameUpdateLoop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\functional(823): std::_Func_impl_no_alloc<`MainLoop::mainLoopStep'::`2'::<lambda_1>,void>::_Do_call
C:\Users\build\AppData\Local\Temp\factorio-build-wAKEee\src\Util\WorkerThread.cpp(73): WorkerThread::loop
C:\Program Files (x86)\Microsoft Visual Studio\2019\BuildTools\VC\Tools\MSVC\14.29.30133\include\thread(56): std::thread::_Invoke<std::tuple<void (__cdecl SteelSeriesController::*)(void),SteelSeriesController *>,0,1>
minkernel\crts\ucrt\src\appcrt\startup\thread.cpp(97): thread_start<unsigned int (__cdecl*)(void *),1>
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC5957374)
00007FFCC5957374 (KERNEL32): (filename not available): BaseThreadInitThunk
ERROR: SymGetLineFromAddr64, GetLastError: 487 (Address: 00007FFCC60BCC91)
00007FFCC60BCC91 (ntdll): (filename not available): RtlUserThreadStart
Stack trace logging done
29096.987 Error CrashHandler.cpp:190: Map tick at moment of crash: 15135779
29097.022 Info CrashHandler.cpp:318: Executable CRC: 1185343119
29097.022 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
29102.571 Uploading log file
29102.583 Error CrashHandler.cpp:270: Heap validation: success.
29102.584 Creating crash dump.
29102.762 CrashDump success
Server Log:

Code: Select all

14826.010 Error CrashHandler.cpp:641: Received SIGSEGV
Factorio crashed. Generating symbolized stacktrace, please wait ...
/tmp/factorio-build-sodDsL/src/Util/StacktraceToStream.cpp (52): walkStackAndPrintToStream
/tmp/factorio-build-sodDsL/src/Util/StacktraceToStream.cpp (60): Util::printStacktraceToStream(WriteStream&)
/tmp/factorio-build-sodDsL/src/Util/Logger.cpp (334): Logger::writeStacktrace(WriteStream*, StackTraceInfo*)
/tmp/factorio-build-sodDsL/src/Util/Logger.cpp (379): Logger::logStacktrace(StackTraceInfo*)
/tmp/factorio-build-sodDsL/src/Util/CrashHandler.cpp (183): CrashHandler::writeStackTrace(CrashHandler::CrashReason)
/tmp/factorio-build-sodDsL/src/Util/CrashHandler.cpp (644): CrashHandler::commonSignalHandler(int)
/tmp/factorio-build-sodDsL/src/Util/CrashHandler.cpp (652): CrashHandler::SignalHandler(int)
0x7fd8db18704f
/tmp/factorio-build-sodDsL/src/Script/LuaGameScript.cpp (3696): LuaGameScript::pushOnUnitAddedToGroup(GameAction const&)
/tmp/factorio-build-sodDsL/src/Script/LuaEventDispatcher.cpp (763): LuaEventDispatcher::run(LuaEventType, MapTick, bool (LuaGameScript::*)(GameAction const&), GameAction const&)
/tmp/factorio-build-sodDsL/src/Script/LuaEventDispatcher.cpp (469): LuaEventDispatcher::dispatch(GameAction const&, MapTick)
/tmp/factorio-build-sodDsL/src/GameActionDispatcher.cpp (15): GameActionDispatcher::send(GameAction const&)
/tmp/factorio-build-sodDsL/src/Map/Map.cpp (2415): Map::sendGameAction(GameAction const&)
/tmp/factorio-build-sodDsL/src/AI/GroupBehavior.cpp (285): GroupBehavior::activate()
_ZThn216_N10SpiderUnit10setCommandESt10unique_ptrI7CommandSt14default_deleteIS1_EE
/tmp/factorio-build-sodDsL/src/AI/Commander.cpp (251): Commander::sendUnitToGroupForAttack(Targeter<Commandable, (TargeterType)0, (TargeterFlags)0>&)
/tmp/factorio-build-sodDsL/src/Entity/EnemySpawner.cpp (212): EnemySpawner::handlePollution()
_ZThn176_N12EnemySpawner6updateEv
/tmp/factorio-build-sodDsL/src/Surface/Chunk.cpp (439): Chunk::updateActiveEntities(IntrusiveListImplementation<UpdatableEntity, void, false, false>::List&)
/tmp/factorio-build-sodDsL/src/Surface/Chunk.cpp (482): Chunk::updateEntities(MapTick)
/tmp/factorio-build-sodDsL/src/Surface/Surface.cpp (2373): Surface::update()
/tmp/factorio-build-sodDsL/src/Map/Map.cpp (1272): Map::updateEntities()
/tmp/factorio-build-sodDsL/src/Map/Map.cpp (1220): Map::update()
/tmp/factorio-build-sodDsL/src/Game.cpp (174): Game::update()
/tmp/factorio-build-sodDsL/src/Scenario/Scenario.cpp (1233): Scenario::update()
/tmp/factorio-build-sodDsL/src/Scenario/Scenario.cpp (1150): Scenario::updateStep()
/tmp/factorio-build-sodDsL/src/MainLoop.cpp (1396): MainLoop::gameUpdateStep(MultiplayerManagerBase*, Scenario*, AppManager*, MainLoop::HeavyMode)
/tmp/factorio-build-sodDsL/src/MainLoop.cpp (1205): MainLoop::gameUpdateLoop(MainLoop::HeavyMode)
/tmp/factorio-build-sodDsL/src/MainLoop.cpp (647): MainLoop::mainLoopStepHeadless(MainLoop::HeavyMode)
/tmp/factorio-build-sodDsL/src/MainLoop.cpp (407): MainLoop::run(Filesystem::Path const&, Filesystem::Path const&, bool, bool, std::function<void ()>, Filesystem::Path const&, MainLoop::HeavyMode)
/tmp/factorio-build-sodDsL/src/CommandLineMultiplayer.cpp (295): hostMultiplayerGameInternal(cxxopts::ParseResult const&, bool)
/tmp/factorio-build-sodDsL/src/CommandLineMultiplayer.cpp (350): CommandLineMultiplayer::hostCommandLineMultiplayerGame(cxxopts::ParseResult const&, Filesystem::Path const&, Filesystem::Path const&, bool)
/tmp/factorio-build-sodDsL/src/Main.cpp (705): fmain(int, char**)
/tmp/factorio-build-sodDsL/src/Main.cpp (1347): main
0x7fd8db172249
__libc_start_main
_start
0xffffffffffffffff
Stack trace logging done
14827.760 Error CrashHandler.cpp:190: Map tick at moment of crash: 15135779
14827.760 Error Util.cpp:95: Unexpected error occurred. If you're running the latest version of the game you can help us solve the problem by posting the contents of the log file on the Factorio forums.
Please also include the save file(s), any mods you may be using, and any steps you know of to reproduce the crash.
14827.760 Uploading log file
14827.770 Info SystemUtil.cpp:877: Started /home/factorio/bin/x64/factorio; trampoline PID: 367577
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boskid
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Posts: 3548
Joined: Thu Dec 14, 2017 6:56 pm
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Re: [2.0.8] Crash (LuaGameScript::pushOnUnitAddedToGroup)

Post by boskid »

This issue was already fixed for 2.0.9 which is already marked as stable. Please update your game.
DaNeo
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Posts: 4
Joined: Tue Jul 21, 2015 3:04 pm
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Re: [2.0.8] Crash (LuaGameScript::pushOnUnitAddedToGroup)

Post by DaNeo »

We was so deep into the game that we missed the update.

Thanks for your reply
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